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Homeworld:Cataclysm related info....

Last updated on 7 months ago
maxdamagemaxdamage
Admin
Posted 7 months ago
Although a lot of the info that I am posting here is known but to read the articles and reviews about Homeworld:Cataclysm from back then which will benefit everyone.

Thanks to the Internet Archive Wayback Machine for backing up what they backed up and to the sites for the articles,previews and reviews and for the devs and publishers.

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Barking Dog Studios used to share an office with Relic and, with the full support of Relic, the idea of Homeworld:Cataclysm has been knocking around since late 1998. Since they've added a few staff members since '98 (approximately 35 people as of last count), Barking Dog Studios has moved out of Relic's area, but they still have close ties to the company, especially since Relic isn't going to let the folks at Barking Dog do anything drastic to their established universe -- killing off the entirety of the Kushan race for example.

Despite what early reports on the web have said, Homeworld: Cataclysm won't be an expansion or add-on pack for the original Homeworld. It will be a stand-alone package complete with 17 missions -- one more than the original game.

Read further:[url="http://web.archive.org/web/20011102111140/http://pc.ign.com/previews/14108.html"]May 13, 2000 IGN preview[/url]

[url="http://web.archive.org/web/20011202004402/http://pc.ign.com/reviews/14108.html"]September 12, 2000 IGN Review[/url]

Quote

GameSpy: How did Barking Dog get involved with the Homeworld saga? Wasn't Barking Dog originally in the same building as Relic?

Chris Stewart: In the spring of '98 Barking Dog was brought on board to provide some programming for Homeworld. Sierra and Relic were confident about the game and since we had worked before with some of the guys at Relic, they endorsed Barking Dog's desire to work on an expansion pack. Sierra was happy with our work and gave us the green light to make Homeworld: Cataclysm a stand-alone product


Read further:[url="http://web.archive.org/web/20011205211947/http://www.gamespy.com/interviews/september00/cataclysm/"]Homeworld: Cataclysm Warrior speaks with Chris Stewart, Designer at Barking Dog Studios, about Homeworld: Cataclysm By - John "Warrior" Keefer[/url]

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FiringSquad is credited in the end game sequence of the original Homeworld. Thanks Relic! What do you think of Cataclysm? Talk about it on our news board!

Read further:[url="http://web.archive.org/web/20011202040528/http://firingsquad.gamers.com/games/cataclysmimpressions/"]Homeworld Cataclysm - First Impressions September 07, 2000 - Bob "CalBear" Colayco[/url]
I checked it and it is correct! - maxdamage
[url="http://web.archive.org/web/20011227134536/http://firingsquad.gamers.com/games/hwcatreview/default.asp"]Homeworld: Cataclysm Review
October 16, 2000 - Rory "Hubris" McGuire[/url]

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Relic made the first Homeworld, Barking Dog has taken up the fight for Cataclysm as their first major product. They are certainly qualified however. They were involved in the original Homeworld, Half-Life, Counter-Strike, Power Play '96 and '98 and ESPN X-Games Pro-Boarder.

[url="http://web.archive.org/web/20001207222700/http://firingsquad.gamers.com/games/hwcatreview/page5.asp"]Homeworld: Cataclysm Review
October 16, 2000 - Rory "Hubris" McGuire page 5[/url]

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Cataclysm made use of the same engine as the first, the Homeworld engine. There are numerous changes, including: holographic projection effects, lens flares, and dynamic Gourard shading.

Read further:[url="http://web.archive.org/web/20001119030900/http://firingsquad.gamers.com/games/hwcatreview/page7.asp"]Homeworld: Cataclysm Review October 16, 2000 - Rory "Hubris" McGuire page 7[/url]

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Ahh, the children of the night, what sweet music they make
The opening music of the original Homeworld did one of two things; You wept openly like the sensitive guy you are, or, you acted the part of the manly man and stared off blankly into space fighting the urge to cry. The music was beyond beautiful, it truly expressed the awe of a group of visionaries treading out into the great unknown for the sole benefit of discovery and truth.

Paul Ruskay, the musical mastermind behind the original has returned. This time, however, it is obvious that the folks at Barking Dog didn't want just the epic, that is there too, but also the eerie. You are fighting a creature capable of turning the entirety of the known universe into slaves with but the shot of a few beams, or the touch of a corrupted finger. The music had to reflect this. Creepy ambience pervades the music, soft and minimal, but suggesting an evil just outside of your view.

Elements of Brian Eno, Robert Rich, Brian Lustmord, and Philip Glass all work their way into the ambient soundtrack. The final thing worth mentioning is that in the course of the 17-mission campaign, I heard each track probably two or three times. In the course of hours upon hours of gameplay, the soundtrack never got old. Most RTS games make use of one track, sometimes three, the music of Cataclysm is lightyears beyond other RTS games. The music isn't quite as good as the original, but still above and beyond what you hear in most games.

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The game had so much epic music involved, it was necessary to continue that trend while the review was crafted. Every epic MP3 was queued up, including but not limited to: An industrial cover of For Whom the Bell Tolls, The Doors-The End, the particularly trailer worthy tracks from Carmina Burana, numerous other classical pieces and Soft Cell's Tainted Love. (So, it's not epic, but it's a really good song.)

Read further:[url="http://web.archive.org/web/20001207223400/http://firingsquad.gamers.com/games/hwcatreview/page8.asp"]Homeworld: Cataclysm Review October 16, 2000 - Rory "Hubris" McGuire page 8[/url]

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You can play the big, bad Beast in multiplayer. Research is limited to a very slow pace, but you can retroactively learn research from the ships that you capture. You also don't have to worry about building upgrades for your command ship or carriers.

Read further:[url="http://web.archive.org/web/20001207225000/http://firingsquad.gamers.com/games/hwcatreview/page9.asp"]Homeworld: Cataclysm Review October 16, 2000 - Rory "Hubris" McGuire page 8[/url]

Will post further review,preview and article links here in this threadtopic.Please don't post links here but can send me a pm with the link and I will post it here and credit you.

You can talk about what has been posted in this thread further on....

Thanks.
Edited by maxdamage on 20 April 2021 22:58, 5 months ago
HomdaxHomdax
Super Admin
Posted 7 months ago
Seems we have a link issue, testing


[url="https://web.archive.org/web/20011102111140/http://pc.ign.com/previews/14108.html"]May 13, 2000 IGN preview[/url]

http://pc.ign.com/previews/14108.html


I think it may be due to the "http" occuring more than once...
Edited by Homdax on 4 March 2021 10:22, 7 months ago
HomdaxHomdax
Super Admin
Posted 7 months ago
I have an idea....

Why not make PDF files of all those articles and pages? The we don't need to link it, we preserve its original layout and we are not depending on external resources for that info... hey Max?
HomdaxHomdax
Super Admin
Posted 7 months ago
Like this:


web.archive.org/web/20010809192816if_/http://pcmedia.ign.com:80/media/news/image/cataclysm1.jpg

https://www.homeworldaccess.net/infus...b-2000.pdf


https://www.homeworldaccess.net/infus...r-2000.pdf

It is a copy paste of the text at WebArchive and we can control some items of the layout for readibility.
Edited by Homdax on 6 March 2021 23:53, 7 months ago
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