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Kadesh: A Requiem War Minimod
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Introduction: 
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This is the Kadeshi test race for the Requiem War TC mod for Homeworld 2. The goal of this project is to provide quick multiplayer gameplay for fans eagerly awaiting a full release of Requiem War while at the same time clearing some of the workload from our backlogs. It is being released as a mini-mod seperately from the main Requiem War mod but will be incorporated into the larger mod once the remaining races are completed. 

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Version history: 
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0.1.b
Date: 03-May-2005 23:00
First and final beta for the 0.1 version. Next release will be the full 0.1 version.
-Kadeshi race now correclty scripted (does not affect gameplay)
-Kadeshi Mothership hyperspace sequence fixed (not only the middle part of the ship enters/leaves hyperspace now:-)
-Kadeshi Multi-Beam Frigate barrel-roll attack created.
-Ion-beam targeting problems on Mothership and MBF fixed
-Ion-Beam graphics on Mothership and MBF updated to HW1 style beams.
-Kadeshi MBF now has red engine glows.
-Kadeshi Fuelpod now has red engine glows.
-Hyperspace transit time on Mothership and MBF lowered to standard, ships aren't longer disabled like Sajuuk after hyperspacing.

0.1.a
Date: 16-Apr-2005 01:15
Initial public alpha. Rebalanced swarmer and Multi-Beam Frigate weapons. Fixed selection and TO distances. Increased the size of swarmer trails to make them more visible Increased Needleship mass.

0.0.a.dev.200504151900 
Date: 15-Apr-2005 19:00 
Re-balanced Needleship weapons. Added Salvager, removed resourcing and salvage abilities from swarmers. Giving commands to resourcing ships no longer produces a crash bug. 

0.0.a 
Date: 14-Apr-2005 14:24 
Initial closed pre-alpha test release 

0.0 
Date: 13-Apr-2005 18:56 
Not an actual version, but being retained for archival purposes. 

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Downloads: 
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Latest Production Release: Alpha 0.1.b.zip 
Download here: http://www.slothworks.com/RequiemWa...deshi.0.1.b.zip 

Archived Releases: 
http://rw.slothworks.com/RequiemWar/release/

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Installation Instructions
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.BIG version:
Copy RW_Kadeshi.big to your homeworld\data\ directory. Create a shortcut to homeworld2.exe and edit the shortcut to include -mod RW_Kadeshi.big

\data\ version:
Remove all other modifications from your data directory to ensure proper installation. Copy the contents of RW_Kadeshi\data\ to your homeworld2\data\ directory. Create a shortcut to homeworld2.exe and edit it to include -OverrideBigFile

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Credits
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Team Leaders (in no particular order)
Enterprise-E / Deimos / Kris "DeathWish" Wood

Modelers
Kris "DeathWish" Wood
Evillejedi (Needleship collision mesh and engine glows)

Riggers
Kris "DeathWish" Wood
Starfleet (Fuelpod latch paths)

Scripters
Enterprise-E
Kris "DeathWish" Wood

Testers:
Deimos
Evillejedi
Tyreal Mathias
Scottismo

If I left anyone out, let me know and I'll squeeze you in.

The original Kadeshi race was seen in the first Homeworld game, developed by Relic Entertainment and published by Sierra. Requiem War operates with permission from Relic to reproduce all Homeworld content for release in a Homeworld2 mod. All models and textures are derived from ones seen in Homeworld, and credit for the original designs belongs to Relic entertainment.

Special thanks to:
Everyone on the Requiem War team for sticking together over the last year or so.

Evillejedi, Starfleet, and Alex Drake for contributing to this project even though they've got a lot of their own projects to attend to.

Tyreal Mathias for coming up with the name Requiem War in the first place.

My family for putting up with all the extra time I spent making this mod over the last two weeks

And last but not least, Relic Entertainment for creating the original Homeworld game, and inspiring us all!

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Known Bugs in current build (0.1.b): 
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Only 6 swarmers can remain docked with the needleship at any given time even though the shiphold is set to 80. 

While all 12 needleship paths are functional, they do not seem to be using the pivots from maya, but rather only show up on the rotation and translations that they were given. In effect it looks like 4 paths when in reality there are 12. 

Fuelpod anims do not function properly and have been temporarily disabled. 

Fuelpod latch and exit paths are backward. 

Kadeshi AI does not build (yet) 

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To Do List 
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Change voice to Vaygr 

Further balance needleship weapon accuracy / damage vs capital ships 

Redo needleship and fuelpod paths 

Fix fuelpod anims 

Teach Kadeshi AI to build and attack 

Add goblins to, re-UV and re-texture parts of Multi-beam frigate 

Design an actual salvager model / texture
