16/11/2005
Turanic Dreadnaught Mod V1.0 
By Deionarra!

Feed up with the Kushans destroying or simply stealing all their Ion Array Frigates the remnants of the Turanic Raiders have pulled all their resources to make a single massive warship.

Armaments:
- 2 hyper accelerated, heavy Ion Cannons shielded within the ships armoured jaws
- 4 tri-barrelled, laser guided, Scorpion artillery cannons equipped with high explosive shells
- 4 banks of 11 Carrion anti-fighter missiles arranged in pairs and concealed inside two shielded launch bays

However the ship has not had a real chance to test its weapons in combat yet as most merchant fleets that the Raiders prey upon simply surrender at the mere sight of this monster.

To install simply copy the folders into your "Homeworld2/Data/" directory and then run HW2 with the overrideBigFile command in your HW2 shortcut.

If you installed to the default directory then simply copy and paste the following into the "Target" box in your shortcut properties.

"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -overrideBigFile

Note that if you have any other Mods of this type installed (ones not in .Big format) then installing this Mod will require you to overwrite the following 2 files that may (or may not) already exist:
"Scrips/Race.lua"
"Scripts/Startingfleets/Hiigaran00.lua"
"Scripts/Startingfleets/Vaygr00.lua"

This Mod features: 

- One new ship, The Turanic Dreadnaught
- Custom Mad animation
- Original textures from HW1 with minor modifications
- A custom beam effect for the Dreadnaught's main cannons
- An altered existing HW2 beam effect for the turret's laser sights

Know problems/Room of improvement:

- The missiles make no sound when they launch (the relevant parts in the .events file are deliberately commented out)
- It's reasonably balanced but no doubt could use improvement
- The Slaved weapons sometimes get out of sync (this seems rather random to me) but this may be a general HW2 problem
- The HW1 textures could do with a remake for HW2
- The laser sights appear as thick lines when zoomed out in the same way as most other beam weapons
- There are no lower detail Lods
- I didn't want to waste my time making a new load of icons for just a single ship

Feel free to:

- Alter the stats of the ship and weapons in anyway you like
- Combine this mod with any other mod(s) for your own use
- Add this ship to the any of the other races fleets or put it into the Campaign
- Let me know how rubbish you think the ship is, just be constructive :)

Under NO circumstances:

- release this mod or any of it's contense as though they were your own work. This applies even if (especially if) you have modified any part of the mod in any way shape or form.
- use any part of this mod within any mod of your own that you intend to release without first getting my permission to do so.
- extract for use or alteration the ship model (the mesh) in anyway.
- extract and use/alter the texture unless you own a legitimate copy of HW1 (note that if I ever re-release this with my own textures then this will no longer be the case).

This may not exactly be my best piece of work ever but it's still my work and so please respect that.
(Some people may recognise this ship form the very old TvK mod for HW1, although Im not sure it ever got released)

If you do want to use this ship in your mod then contact me first to get my permission.

Above All:

- Have Fun! :)


PS: The next update will feature an oversized toothpick so that you can clean all those Vaygr and Hiigarans out of your teeth.
