Screenshots
History
Meurig47, leader of the Dark Age mods, wanted something special for the Ragash Mega-Cruiser. More specifically, he wanted a huge, dark red beam weapon to put on its nose. It took far too long to finish, but I used some advanced techniques, so I'm happy with it. The hitEvent and fireEvent are suitably huge and shiny, and are called from within the bulletEffect. The beam itself is far more interesting then most of the other beam weapons out there. Energy crackles and arcs between the gun and its target, something I've meant to implement for some time. I think retexturing the same beam gets boring after a while; especially since I have a hard time making good beam textures.
Instructions
Unzip ubergun.zip into your Homeworld directory. Open r1.script and replace the LargeIonCannon section with this:
setBulletEffect R1,GS_LargeIonCannon,BulletRagashUberGun.ebg setBulletEffect R1,GS_LargeIonCannon,BulletRagashUberGun.ebg setBulletEffect R1,GS_LargeIonCannon,BulletRagashUberGun.ebg setBulletEffect R1,GS_LargeIonCannon,BulletRagashUberGun.ebg
There's no need to specify a fireEvent or hitEvent; they are contained in the bulletEffect. Now scroll down to the end of the file and add these lines under [EFFECTS LOADING]:
LoadEffect fireragashubergunflames.ebg LoadEffect fireragashubergunglows.ebg LoadEffect hitragashubergun.ebg LoadEffect bulletragashubergunburst.ebg LoadEffect bulletragashubergunburstback.ebg LoadEffect bulletragashubergunfade.ebg