Screenshots
History
Here's a fun event I threw together after I made the counter utilities. This effect spits out '1's to indicate how much damage was inflicted. It's very shiny and colorful. I like it.
Instructions
Unzip numbers.zip into your Homeworld directory. Replace the VeryLargePlasmaBomb hit events in r1.script with the following:
setHitEvent R1,GS_VeryLargePlasmaBomb,HitNumbers.ebg setHitEvent R1,GS_VeryLargePlasmaBomb,HitNumbers.ebg setHitEvent R1,GS_VeryLargePlasmaBomb,HitNumbers.ebg setHitEvent R1,GS_VeryLargePlasmaBomb,HitNumbers.ebg