Screenshots
History
I got the request for this effect from Brain Raff via e-mail. Basically it's an ion cannon that fires a lot of small beams instead of one big one. The beams are slightly staggered, some fire before the others, which makes it more interesting to look at.
Instructions
Unzip MultiIon.zip into your Homeworld directory. Open etg\r1.script and replace the LargeIonCannon bulletEffect and hitEvent lines with these:
setBulletEffect R1,GS_LargeIonCannon,BulletmultiIon.ebg setBulletEffect R1,GS_LargeIonCannon,BulletmultiIon.ebg setBulletEffect R1,GS_LargeIonCannon,BulletmultiIon.ebg setBulletEffect R1,GS_LargeIonCannon,BulletmultiIon.ebg setHitEvent R1,GS_LargeIonCannon,HitMultiIonBeam.ebg setHitEvent R1,GS_LargeIonCannon,HitMultiIonBeam.ebg setHitEvent R1,GS_LargeIonCannon,HitMultiIonBeam.ebg setHitEvent R1,GS_LargeIonCannon,HitMultiIonBeam.ebg