Homeworld Effects Manual: setXYZScale()
setXYZScale(float x, float y, float z)
Legal values: all real numbers
Sets object's scale independantly on all three axes
setXYZScale() allows you to set the scale of an object differently for each axis. Remember that Homeworld does not use reasonable axes for its co-ordinates, but prefers the strange setup seen below. This command is only effective on meshes, since they have three dimensions to scale.