Homeworld Effects Manual: setMesh()
setLighting(int flag)
Determines whether object is affected by global ambient light.
Legal values: integers
Default value: 0
If flag is 0, the object is not affected by ambient light in the level. Otherwise, the ambient light affects the object.
This effect name is counter-intuitive. I would expect setIllum(1) to make an object self-illuminated, but the truth is almost completely opposite. setIllum(1) and setLighting(1) make an object react to light exactly like a ship.