Homeworld Effects Manual: setEffOffsetTime()
setOffsetTime(float value)
Legal values: all real numbers
default value: 0
Starts effect's clock at -value seconds.
Like all setEff* commands, this nifty little number only affects spawn()ed effects. If value is positive, the effects waits value seconds before executing. However, if value is negative, the effects skips its startup section and starts with a time of -value seconds. Any objects created before -value seconds just won't exist. This can be trouble if you create something at startup and modify it in the eachFrame section. Since the object wasn't created, the handle that the modify* statement is trying to change is like a null pointer, and the game will crash.