Homeworld Effects Manual: setDrag()
setDrag(float value)
Legal values: non-negative real numbers
Default value: 0
Slows down objects over time.
I hear the hard science fiction people cying already, "There's no drag in space! Space is a vacuum!" Well, seeing debris stay with the ship may have been cool in Apollo 13, but not in Homeworld. Only a tiny bit of drag is necessary to slow objects quickly. Anything over 0.1 is overkill.
Drag is used is deathEvents to make trails of smoke and fire. I used Drag in a gravwell effect to create smoke that would billow around the gravwell when it was still, but trail behind when it moved. The smoke particles had a short Lifespan, and I realized that by adjusting the Drag, I could control how long the smoke trail got before it dissapated. Higher values make the trail longer, while small values let the smoke keep up with the ship better.