Homeworld Effects Manual: setDeltaTumble()
setDeltaTumble(float x, float y, float z)
Legal values: all real numbers
Default values: (0,0,0)
Determines how fast an object spins on each axis.
x, y, and z are measured in radians per second. Remember that Homeworld does not use reasonable axes for its co-ordinates, but prefers the strange setup seen below. This command is only effective on meshes.