Homeworld Effects Manual: setDeltaTumble()

setDeltaTumble(float x, float y, float z)

Legal values: all real numbers

Default values: (0,0,0)

Determines how fast an object spins on each axis.

x, y, and z are measured in radians per second. Remember that Homeworld does not use reasonable axes for its co-ordinates, but prefers the strange setup seen below. This command is only effective on meshes.