Screenshots
History
garm2k1 wanted this effect for his new Star Wars mod. It turns out a few commands in Cataclysm EBGs don't work the same on Homeworld EBGs, especially ones stretch textures on sprites. That won't work in Homeworld, that's why there are two textures included for the bullet effect, while the Cataclysm version uses only one. THere are corvette-class and frigate-class energy cannons in the ZIP.
Instructions
Unzip GoldNRG.zip into your Homeworld directory. Find the MediumPlasmaBomb and LargePlasmaBomb sections of r2.script, and replace the FireEvent and BulletEffect lines with these:
setFireEvent R1,GS_MediumPlasmaBomb,FireNRGGoldMedium.ebg setFireEvent R1,GS_MediumPlasmaBomb,FireNRGGoldMedium.ebg setFireEvent R1,GS_MediumPlasmaBomb,FireNRGGoldMedium.ebg setFireEvent R1,GS_MediumPlasmaBomb,FireNRGGoldMedium.ebg setBulletEffect R1,GS_MediumPlasmaBomb,BulletNRGGoldMedium.ebg setBulletEffect R1,GS_MediumPlasmaBomb,BulletNRGGoldMedium.ebg setBulletEffect R1,GS_MediumPlasmaBomb,BulletNRGGoldMedium.ebg setBulletEffect R1,GS_MediumPlasmaBomb,BulletNRGGoldMedium.ebg setFireEvent R1,GS_LargePlasmaBomb,FireNRGGoldLarge.ebg setFireEvent R1,GS_LargePlasmaBomb,FireNRGGoldLarge.ebg setFireEvent R1,GS_LargePlasmaBomb,FireNRGGoldLarge.ebg setFireEvent R1,GS_LargePlasmaBomb,FireNRGGoldLarge.ebg setBulletEffect R1,GS_LargePlasmaBomb,BulletNRGGoldLarge.ebg setBulletEffect R1,GS_LargePlasmaBomb,BulletNRGGoldLarge.ebg setBulletEffect R1,GS_LargePlasmaBomb,BulletNRGGoldLarge.ebg setBulletEffect R1,GS_LargePlasmaBomb,BulletNRGGoldLarge.ebg