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Yet another vicious weapon to add to the arsenal of the Dark Star mod. This weapon has a proximity fuse which activates a small explosive just prior to impact, scattering 10 Armor-Piercing and 10 High Explosive sub-munitions across the hull of the target ship.
Instructions
Unzip flak.zip into your Homeworld directory. Replace the VeryLargeEnergyCannon hit events in r2.script with the following:
setHitEvent R2,GS_VeryLargeEnergyCannon,HitFlak.ebg setHitEvent R2,GS_VeryLargeEnergyCannon,HitFlak.ebg setHitEvent R2,GS_VeryLargeEnergyCannon,HitFlak.ebg setHitEvent R2,GS_VeryLargeEnergyCannon,HitFlak.ebg