Texturing Tutorial
By Shadow

Page 4 of 15

Now we will be adding highlight/shadows to the texture

First you must decide where the light will come from. I've decided down and to the right. Red lines will be the highlights and blue the shadows.

Here are the main 3 types of heavy panel (I'll explain how they are built a bit later)


Raised panel


Lowered panel


Standard panel


Now you have to go over the Beginning .bmp with the red and blue lines (if you know which panels are raised which are lowered and which ones are normal then you should have no prob. If you don't make it up. Decide beforehand which are going to be raised etc).


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