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Texturing Tutorial
By Shadow
Page 4 of 15
Now we will
be adding highlight/shadows to the texture
First you must
decide where the light will come from. I've decided down and to the right.
Red lines will be the highlights and blue the shadows.
Here are the
main 3 types of heavy panel (I'll explain how they are built a bit later)
Raised panel

Lowered panel

Standard panel

Now you have to go over the Beginning .bmp with the red and blue
lines (if you know which panels are raised which are lowered and which
ones are normal then you should have no prob. If you don't make it up.
Decide beforehand which are going to be raised etc).
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