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Importing Ships
into Homeworld
By Shadow
Page 12 of
15
Step
7
You have now done
everything you need to get it in game. Now choose which slot you want
it in. For Homeworld these are the Slots and what the .peo needs to be
named to be in that slot. For more detail get the BigViewer.
This will allow you to see all the units and files.
Unit
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Kushan
= r1
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Taiidan
= r2
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Scout
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Lightinterceptor
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Lightinterceptor
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Interceptor
|
Heavyinterceptor
|
Heavyinterceptor
|
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Defender
|
Heavydefender
|
Heavydefender
|
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Cloaked fighter
|
Cloakedfighter
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NA
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Attack bomber
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Attackbomber
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Attackbomber
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Defence fighter
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NA
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|
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Light corvette
|
Lightcorvette
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Lightcorvette
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Heavy corvette
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Heavycorvette
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Heavycorvette
|
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Repair corvette
|
Repaircorvette
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Repaircorvette
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Salvage corvette
|
Salcapcorvette
|
Salcapcorvette
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Multi-gun
corvette
|
Multiguncorvette
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Multiguncorvette
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Minelayer
corvette
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Minelayercorvette
|
Minelayercorvette
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Assault frigate
|
Standardfrigate
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Standardfrigate
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Ion cannon
frigate
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Ioncannonfrigate
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Ioncannonfrigate
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Support frigate
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Advancesupportfrigate
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Advancesupportfrigate
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Drone frigate
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Dddfrigate
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NA
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Defence field
frigate
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NA
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Dfgfrigate
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Missile destroyer
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Missiledestroyer
|
Missiledestroyer
|
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Destroyer
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Standarddestroyer
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Standarddestroyer
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Heavy Cruiser
|
Heavycruiser
|
Heavycruiser
|
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Carrier
|
Carrier
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Carrier
|
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Mothership
|
Mothership
|
Mothership
|
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Resource
collector
|
Resourcecollector
|
Resourcecollector
|
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Resource
controller
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Resourcecontroller
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Resourcecontroller
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Probe
|
Probe
|
Probe
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Cloak generator
|
Cloakgenerator
|
Cloakgenerator
|
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Grav well
generator
|
Gravwellgenerator
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Gravwellgenerator
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Proximity
sensor
|
Proximitysensor
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Proximitysensor
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Sensors array
|
Sensorarray
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Sensorarray
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Research
ship
|
Researchship
|
Researchship
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For this I’ll place
the Steamrunner in the Ion cannon frigate slot on the Kushan side. From
above we see that Kushan = r1 and Ion cannon frigate = Ioncannonfrigate.
So in Homeworld we need to add this folder with the following structure,

Now place your .peo
(renamed to ioncannonfrigate.peo in this case) and its lifs into
each LOD folder.
Now all being well
you should now see your ship in Homeworld. This should work without any
in-game texture corruptions but if you add too many new ships you will
need a textures.ll file (out of my league) to avoid texture corruptions.

Another problem is
that your ship still is moving and acting like the unit in the slot (in
my case the ion cannon frigate). To solve this you have to make a MEX
and write a .shp file. These will be dealt in another tutorial.
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