Importing Ships into Homeworld
By Shadow

Page 12 of 15

Step 7

You have now done everything you need to get it in game. Now choose which slot you want it in. For Homeworld these are the Slots and what the .peo needs to be named to be in that slot. For more detail get the BigViewer. This will allow you to see all the units and files.

Unit

Kushan = r1

Taiidan = r2

Scout

Lightinterceptor

Lightinterceptor

Interceptor

Heavyinterceptor

Heavyinterceptor

Defender

Heavydefender

Heavydefender

Cloaked fighter

Cloakedfighter

NA

Attack bomber

Attackbomber

Attackbomber

Defence fighter

NA

Light corvette

Lightcorvette

Lightcorvette

Heavy corvette

Heavycorvette

Heavycorvette

Repair corvette

Repaircorvette

Repaircorvette

Salvage corvette

Salcapcorvette

Salcapcorvette

Multi-gun corvette

Multiguncorvette

Multiguncorvette

Minelayer corvette

Minelayercorvette

Minelayercorvette

Assault frigate

Standardfrigate

Standardfrigate

Ion cannon frigate

Ioncannonfrigate

Ioncannonfrigate

Support frigate

Advancesupportfrigate

Advancesupportfrigate

Drone frigate

Dddfrigate

NA

Defence field frigate

NA

Dfgfrigate

Missile destroyer

Missiledestroyer

Missiledestroyer

Destroyer

Standarddestroyer

Standarddestroyer

Heavy Cruiser

Heavycruiser

Heavycruiser

Carrier

Carrier

Carrier

Mothership

Mothership

Mothership

Resource collector

Resourcecollector

Resourcecollector

Resource controller

Resourcecontroller

Resourcecontroller

Probe

Probe

Probe

Cloak generator

Cloakgenerator

Cloakgenerator

Grav well generator

Gravwellgenerator

Gravwellgenerator

Proximity sensor

Proximitysensor

Proximitysensor

Sensors array

Sensorarray

Sensorarray

Research ship

Researchship

Researchship

For this I’ll place the Steamrunner in the Ion cannon frigate slot on the Kushan side. From above we see that Kushan = r1 and Ion cannon frigate = Ioncannonfrigate. So in Homeworld we need to add this folder with the following structure,

Now place your .peo (renamed to ioncannonfrigate.peo in this case) and its lifs into each LOD folder.

Now all being well you should now see your ship in Homeworld. This should work without any in-game texture corruptions but if you add too many new ships you will need a textures.ll file (out of my league) to avoid texture corruptions.

Another problem is that your ship still is moving and acting like the unit in the slot (in my case the ion cannon frigate). To solve this you have to make a MEX and write a .shp file. These will be dealt in another tutorial.


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