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Texturing Tutorial
II
By Shadow
Page 9 of 15
Step 4
Hopefully by now you
should actually have quite a good idea how to texture your ship. But to
make sure I will talk you through texturing the Saucer top (front) section
and the Ncls.
We still have the
saucer top selected. The first thing I do is to select all the coordinates
(as I had selected only a small portion when I was explaining the select
button).
I select the top view
and remap it. This gives,

This is not perfect so I select bottom view and remap it (remember this
will flip the texture coordinates and so any names/symbols/numbers may
end up backwards. The texture has none so I can do this without any problems).
This gives,

Close. The easiest way to get it to fit closer will be to flip the section
in Milkshape and then remap the texture. So I flip it left right (you
can find mirror left <-> right under the vertex tab next to the
edit tab). This gives,

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