Texturing Tutorial II
By Shadow

Page 9 of 15

Step 4

Hopefully by now you should actually have quite a good idea how to texture your ship. But to make sure I will talk you through texturing the Saucer top (front) section and the Ncls.

We still have the saucer top selected. The first thing I do is to select all the coordinates (as I had selected only a small portion when I was explaining the select button).

I select the top view and remap it. This gives,


This is not perfect so I select bottom view and remap it (remember this will flip the texture coordinates and so any names/symbols/numbers may end up backwards. The texture has none so I can do this without any problems). This gives,


Close. The easiest way to get it to fit closer will be to flip the section in Milkshape and then remap the texture. So I flip it left right (you can find mirror left <-> right under the vertex tab next to the edit tab). This gives,


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