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All About...
Homeworld
Review

Part Star Wars, part WarCraft. Homeworld is all good
The wall formation; the Blue Angels have nothing on these guys.
Relic's Homeworld takes the RTS genre, sits it on the couch, and gives it a stern talking to. It teaches by example that truly groundbreaking games aspire to create an experience so different from the competition that, by comparison, there is no competition. From the stunning graphical detail to the epic and cinematic presentation, Homeworld has a style unparalleled by other titles in its genre. The excellent single-player story and refined multiplayer scenarios make it a rock-solid product, and we're on the edge of our seats with anticipation to see what Relic will come up with next.




Homeworld

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Let's face it. Traditionally, real-time strategy games have not been known for their thought-provoking single-player plots. Their strength has always resided in the multiplayer sport, and frankly we've been happy with the Warcrafts, Command & Conquers, and Starcrafts that have come our way. But, like Half-Life's effect on the first-person action game, Homeworld raises our expectations for the RTS. The single-player experience is not only adequate, but supports the game on its own merit.

The story begins like this. Due to a malfunction, a survey satellite orbiting the player's desert planet turns its attention downward. It detects a large object buried beneath a great desert; the object turns out to be a gigantic spacecraft, one that landed their ancestors in time immemorial. When it becomes clear that they are not native to their world, the entire population collaborates towards returning home. It takes nearly 100 years for the mothership to be completed, and one of the world's leading scientists is embedded in its core to monitor the fleet.

In the custom of science-fiction serials like Battlestar Galactica, the player is put in command of a ragtag, fugitive fleet on a lonely quest for their forgotten home. Along the way, the mothership will exit hyperspace a total of 16 times to complete missions. These include answering a distress call, trading technologies with other spacefarers, exploring a junkyard patrolled by scavenging robots, and lots and lots of fighting with the fleet's ancestral archenemy.

Powering the story is a 3D graphics engine with great breadth of detail. The player can rotate the camera around any ship or squad, zoom in to examine the paneling on a single scout, or zoom out to view the entire star field map. Squads can fly in 3D formations and even guard other ships by surrounding them in a sphere arrangement. When ships dock with each other, they join with a slow Kubrickian patience, and mesh with pixel accuracy. The colored exhaust left behind is a spectacle that helps to distinguish friends from foes.

The added third dimension means players can attack their enemies from above or below, as well as all four sides. Large-scale space battles, engaging hundreds of small fighters, corvettes, and capital ships, look like intricate dances of fireworks. Other reviewers of Homeworld have already drawn comparisons to the final confrontation with the Death Star in Return of the Jedi. In fact, the developers at Relic probably had this in mind. Towards the bottom of the credits, George Lucas is thanked for inspiration.

Multiplayer games are adjustable, giving players control over resource injections, objectives, and starting fleets. Players may form alliances, with the object of destroying or capturing the enemy's mothership. A major addition to multiplayer games is the ability to hyperspace any or all of your units across the map. This expends a bundle of resources, but there's nothing more satisfying than seeing an ally warp his fleet of capital ships in just as you're getting your ass whipped . except, of course, for the cries of agony from across the room as your attacker makes a feeble retreat.

In both single and multiplayer games, players may choose one of two races. The only complaint we have is that these races could be a little more varied. With the exception of two craft, the fleets differ only cosmetically. This makes the choice an aesthetic instead of strategic one. However, the complexity of the single-player game may justify this limitation.

Homeworld is a stylish game, epic in plot and groundbreaking in gameplay. It proudly ushers in a new generation of 3D real-time strategy games. If this is a sign of what's to come, we're titillated by the possibilities, including a potential sequel from the good people at Relic Entertainment.

- Jeremy Williams

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Screens
Build manager
Enemy's Ion Cannon
Faithful destroyer
Salvage Corvettes
Mothership wounds
Well in Pairs
Heavy Cruiser
Zoomed Out
3D Movement
Victory!
Explosion
Entering hyperspace
The claw formation
X formation
Delta formation
Sphere Formation


"Towards the bottom of the credits, George Lucas is thanked for inspiration."

Screens

Large dogfights may look complicated up close, but just zoom out for strategic planning.

Inside the healing beam.

Taking it to the enemy's Mothership.

Stats
Developer Relic Entertainment
Publisher Sierra
Genre Strategy
Supports 3D Acceleration
Sponsor
Faster.
Smoother.
Harder.
Faster..
Faster.

Make Your PC Climax.
Requirements
Pentium 200; 32MB RAM; 100MB hard disk space (plus 50MB permanent swap file);4X CD ROM;4MB PCI Video Card;DirectX compatible soundcard; mouse
Recommended
PentiumII 350; 64MB RAM; 600MB hard disk space; 12MB+ 3D Accelerated Video Card
Up, down and strange
A quark is a name for any of the six hypothetical particles believed to be the basic parts of elementary particles. The first three quarks were known as up, down and strange. Scientists speculated that there were three more, but took a while to find them. The fourth quark, charm, was cornered in 1974. The fifth, or bottom, quark was smoked out in 1977. But we had to wait until 1995 before scientists were able to pin down the final, elusive top quark.


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