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My friends raved about Homeworld,
and it took a bundle of awards. Yet, it did not sell too well. So,
when I had the chance at playing an early Beta CD of Cataclysm
I jumped at it. After playing the beta for a while, I am convinced
this game has what it takes to win more awards.
Cataclysm begins 15 years after the end of Homeworld. The Kushan
have returned to their home on Hiigara, and the Taiidan are losing
their outlying planets, and several of the former Taiidan allies
are reforming into pirate groups. At the same time, the Kushan Kiiths
are becoming more factional as well, with several new small space-bound
Kiiths popping up around the galaxy. This is where you jump in.
You take the role of the captain of a mining and exploration space
ship for the Kiith Somataaw.
Your main ship in this 3D space-simulation/RTS is a mining vessel.
Yep, a massive, ugly mining vessel. It seems to be endlessly upgradable,
with launch bays, research, even weaponry. You can also make a wide
variety of craft.
The workers (who originally were called harvesters because they
get RU's) are now called workers, and are a multipurpose craft.
They can be harvesters, repair vessels, and capture ships. In Homeworld,
you had to build each ship for each function. Harvesters for resources,
repair corvettes or support frigates, and salvage corvettes for
capturing enemy ships. As you advance, you can also upgrade your
existing ships as you discover new technology.
You navigate in one of two methods: the space you see around you,
and a sensor map. Since, this is outer space, you move in true 3D.
You have an "up" and a "down" as well as the
usual 360 degrees around you. Ships and objects can be in front
AS WELL as above or below your current position. This true depth
gave me quite a bit of trouble. I could not figure out how to get
my ships to move down or up. Eventually, I used my workers to try
and harvest. The workers moved the harvesters "down or up," and
then, from their viewpoint moved into other ships. Since, the only
form of help available to me from this Beta was the key bindings,
I have no idea if there is a better way to accomplish this move.
Cataclysm allows you to have a wide variety of view points. You
can view your ships from a 3rd person angle, "chase" view
or even a cockpit view. This makes for some fun views, as well as
being the only way I could figure out for moving my fleet. It is
in the changing of views that you can see a lot of the nice little
graphical touches. When in your "sensor" map, you can
see the planets and nebulas that are around you. When viewing from
the cockpit, the stars stream by smoothly, giving you the sensation
of speed. Even the contrails from your shipes are fluid, and colour
coded to your colours. You may also see little "blips"
in space as if ships where coming in and out of hyperspace, or stars
were twinkling. It is nice to see a dynamic and not static background.
Barking Dog
Studios has also tweaked the AI of enemy ships immensely. They
will react according to certain situations. If you attack enemy
ships that are being defensive, they won't just sit there, they
will defend themselves and attack back. The AI knows when to retreat
if the computer is outnumbered. This gives a more "realistic"
feel to the game, and gives your side a decent AI as well. After
you tell your ships to be effasive, neutral or aggressive, they
will react accordingly. You can also have your ships follow preset
formations or a custom formation.
The sounds in this game are amazing. The musical score is well
done, and adds to the atmosphere for your missions. The sound effects
are amazingly real. The closer to an object you get, the louder
and/or clearer a sound becomes. Some sounds are only audible at
a close distance. Mind you, however, some of the voice responses
start to become monotonous after a few hours.
There is also a realistic fog-of-war feature for both sides, repair
ships for your larger capital ships, and a much more streamlined
interface. The interface is navigated via mouse and keyboard. You
can re-map almost every key in the game allowing for a control setup
to your own taste.
I was unable to test the multiplayer with someone else, but it
gives you a chance to play a wide variety of ships. I would guess
these games could become amazing. According to the FAQ, "Cataclysm
allows you to play as one of two new fleets, the Kiith-Somtaaw and
the multi-race fleet of the Beast that is comprised of captured
and altered Taiidan, Kushan, Turanic Raider, and Somtaaw ships."
Since I had not played the original, I had a few preconceptions
of Homeworld: Cataclysm. Now, that I have played Homeworld: Cataclysm,
I want it! The graphics are smooth and flowing, the sound is well
balanced, and the game is challenging.
Features:
- New ships, technology, and gameplay
features
- Refined interface
- 17 new single player missions
- Homeworld's extraordinary 3D engine
- Unique blend of existing genres
- Rich story
- Infinite camera angles
- Stunningly-rendered ships
- Intelligent sound
- Customizable fleet colors
- Multiplayer mode with room for eight via LAN or WON.net
Requirements:
- WINDOWS® 95/98/NT 4.0 (w/ service pack 4.0) CD ROM
- Pentium II® 233, 32 MB RAM (PII 350+ 64MB RAM recommended)
- 100 MB HD Space (+50MB Permanent Swap File) (400 MB Full install)
- 4x CD ROM Drive
- 4MB PCI Video Card (16-bit color, DirectX® compatible)
- 12MB+3D accelerated for full 3D
- 16-bit DirectX® compatible Soundcard
- Win-compatible mouse (mousewheel recommended)
Tested on: [Tass
said that he really has 640 MB RAM & may go to 760!]
- PIII - 500
- 640 MB Ram
- 40X CD Rom
- 12MB Vodoo II card and 8MB ATI 98@play
- AUX MMX300 sound card
- Microsoft wheel mouse
- Windows 98 SE
- 8GB SCSI Hard Driv
All screenshots nabbed with the most excellent:
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