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Homeworld: Cataclysm
[ANT Rating: 93%]
Platform: PC
Category: Strategy
Maker: Sierra
ESRB Rating: Everyone
Reviewed by: ANTPogo
Homeworld: Cataclysm is one seriously complex game. From
the moment you crack open the manual, you're immersed in an alien
universe so complete that it makes Star Trek's background look
like something whipped up by Ed Wood ten minutes before filming
started. The Kushan refugees from Homeworld
finally reached their promised land of Hiigara, and settled onto
their ancient home. However, not all is peaches and cream (or
quasars and milky way, as the case may be). The survivors of the
destruction of Kharak have to deal with the loss of their entire
race, the difficulty in reestablishing a damaged social structure,
old prejudices, factional infighting, the Taiidan civil war that
threatens to engulf the Kushan worlds, Turanic raiders wreaking
havoc, and the horrific danger of the Beast.
And that's just for starters!
Cataclysm (which is a stand-alone game, not an expansion
pack) is not a game for people with short attention spans. You
will find yourself glued to your computer chair, planning fleet
construction, sensor sweeps, flank assaults, technological research,
and other matters usually considered the province of Pentagon
thinktank eggheads. You take command of a Kushan Kiith Somtaaw
mining ship, forced to go it alone against all these enemies.
By mining asteroids for material, your ship can construct starships,
research new technologies, and more (in grand RTS tradition).
Building and commanding all these ships in a 3D universe, with
all the sensors, movement and attack options, and technology upgrades,
is a complicated task. Fortunately, all this complexity doesn't
make playing this game a sterile, boring chore. Thanks to the
extremely versatile and intuitive interface, all of these tasks
can be easily completed.
Sierra apparently decided not to fix what wasn't broken, and instead
worked on expanding the original Homeworld interface. The
addition of new hotkeys, menu modes, and waypoint controls make
completing the missions...well, not easy, but easiER. You don't
have to fight the controls to get the game to do what you want.
All you have to do is figure out where you need to send your ships
and what they have to do there! And best of all, there's a time-compression
mode! No longer do you have to sit around, bored, as your workers
try to harvest enough resources for you do something. You can
just set them to mine asteroids, boost the time compression, and
voila! Your mothership's holds are full in seconds! For the most
part, though, if you're familiar with Homeworld's controls
and gameplay, you won't have much trouble adjusting to Cataclysm
at all.
The missions don't pull any punches, either. From the very first
one, you're tossed into a complicated war, with swarms of capital
ships and fighters duking it out. There aren't any slow exploratory
missions like in the original Homeworld! Instead, you're
tossed headfirst into a living, breathing, DEEP universe, filled
with mystery, conflict, and drama, and you have to survive. This
sense of "Tom Clancy in space", though, doesn't replace the sense
of mystery established in the first game, as the Kushan set out
to explore the brand-new worlds outside their home system. There
are still plenty of mysteries to be uncovered here, and the game
as a whole is more upbeat. You're carving out your place in the
universe, after all, not struggling to prevent the final extinction
of your people!
To enhance this exploratory feel, the fog of war has been expanded,
and you'll find yourself using your scouts a lot more. This new
freeform mission structure also lets you pick and choose the style
of game you prefer. If you want to build mass numbers of fighters
and clash with the enemy head-on, you can do that. If you want
to sit back and build up technological superiority via research,
you can do that, too.
This game is also remarkably user-friendly. Not only are you given
specific goals to accomplish in each mission, but there are very
few times where you're suddenly thrust into a situation and HAVE
to make a decision. You can explore, consider your options, and
then act, which suits my own thoughtful style of RTS play. In
other words, twitch gamers are probably going to be bored.
And lest you feel intimidated by all the controls, options, 3D
movement, research technologies, and attack patterns/stances/maneuvers,
there's an exhaustive training mode. This mode will take you through
everything you need to know to play this game...and best of all,
it doesn't treat you like an idiot. You can skip past tutorials
you feel you don't need to, and replay those you feel you need
extra help on. You aren't forced to go through every little handholding
step, a feature I found particularly nice!
The sound in Cataclysm was a bit of a mixed bag, but overall fairly
good. The voices are about the same as the original in terms of
quality, with a few gems (like the Worker). And I swear the narrator
for the opening scenes is the narrator from Gundam Wing! The music
is just as haunting and alien as in the original, and even reuses
some of the sad, atmospheric melodies of that game. Really good
stuff. And, since this game uses what is basically the same graphics
engine as the original Homeworld, the graphics are just as impressive,
with beautifully rendered ships moving about silently in full
three-dimensional space.
If you liked Homeworld, you'll love Cataclysm. If
you like space action, you'll love Cataclysm. If you love
building specialized ships with an array of exotic and devastating
weaponry, you'll love Cataclysm. If you love thought-provoking
and original science-fiction stories, you'll love Cataclysm.
Let's face it...unless you're one of those gamers who refuses
to play anything that moves at a slower pace than Quake II, you'll
love Cataclysm!
Good Stuff: Deep, complex gameplay, a fascinating story,
and enough mystery and action to keep you on the edge of your
seat for hours.
Bad Stuff: Things sometimes get a little TOO complex. It's
all too easy to feel overwhelmed before getting into the groove.
The camera angles can be a bit tricky at times, too.
Bottom Line: Any fans of space sims, RTS games, and brain-intensive
strategy games need this game!
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