Homeworld
[ANT
Rating: 84%]
Platform:
PC
Category: 3D Real-Time Strategy
Maker: Relic
Reviewed by: ANT Caustic
Many of you have probably read my rant about RTS games and how much
I dislike the majority of them. Many of you probably disagreed with
me. Some of you might have even felt the same way. But regardless
of whether you agree with me or not, there is now reason to rejoice.
And that reason is Homeworld. Relic has created an
RTS game that breaks out of the mold and actually adds something
new to the real-time strategy genre.
Listening, Westwood? It can be done!
The storyline of Homeworld is pretty cool, and Relic
put a lot of work into creating a meaningful and rich background
for the game. Almost half of the rather large rulebook is filled
with the history of your race and the events leading up to the game.
It's pretty nifty and definitely gives you a sense of purpose while
playing.
Here's the storyline in a nutshell: your people have inhabited the
desert world of Kharak for as long as they can remember. Recent
advances in the sciences have, however, brought to light the fact
that the genetic makeup of your species is vastly different from
the other indigenous life on Kharak. When a ruined spaceship is
found in the middle of one of your people's abandoned cities, the
truth becomes clear: Kharak is not your home. Deep within the ruined
city itself, the Guidestone is found -- an ancient stone that depicts
a map of the galaxy, with the location of Kharak clearly marked.
A line leads from Kharak to a star near the galactic center. The
star is marked with only one word: home.
Your people unify and become focussed on only one goal: to take
to the stars and return to your homeworld. To accomplish this task,
the Mothership is constructed. It takes more than 60 years to complete.
It is completely self-sufficient, and contains enough room and resources
to allow it to construct and harbor its own armada of smaller combat
vessels, as well as the cryogenic trays which harbor six million
people, frozen into cryogenic sleep. At long last, the Mothership
is complete, and the first hyperspace jump goes off without a hitch.
Except that, when the Mothership arrives at the test jump site,
the ship that was supposed to meet it has been destroyed, and a
fleet of strange ships is waiting to give it a very rude welcome.
After fending them off, the Mothership jumps back to Kharak, only
to find that the entire world has been destroyed by another fleet
of alien ships. With nowhere left to go, Mothership command decides
to set out for the homeworld.
Kind of makes you hope the whole Guidestone thing wasn't some archaeological
prank, or an ancient movie prop, doesn't it?
You command the military arm of the Mothership project. Your job
is to oversee ship building and resource harvesting, as well as
command the fleet during battles, which are fought in real-time.
Sound like your average run-of-the-mill RTS game so far? Not quite!
Homeworld's major feature are that the battles are
fought in complete 3D! This really adds a new dimension to
the gameplay -- literally! Ha ha, I kill me! Ok... ok... I'll admit...
it was bad... sorry...
At the beginning of the game you have only a token defense fleet:
a few Scouts and a Resource Harvester. I mean, come on -- you're
still in the Kharak system! What could possibly go wrong there?
Of course, everything goes wrong, so you'll have to quickly build
a larger force to handle the rapidly growing size of the enemy fleets
you will face. One very nice thing about Homeworld
is that your fleet "rolls over" from mission to mission. If you
have a large force left at the end of a battle, you'll still have
it at the beginning of the next one. In fact, many of the later
missions assume that you start with a large fleet, and give you
practically no time to build up before attacking you.
The interface is quite elegant and easy to get used to. Moving about
in 3D is a bit of a pain at first, but after you do it a few times
it becomes (almost) second nature. You can order your ships to fly
in several different formations, which not only make them easier
to keep track of, but will maximize (or minimize if you're not careful)
the amount of damage they do. You can also set the tactics your
ships will employ, which will affect their performance in battle.
My only problem with the interface is that the 3D view sometimes
makes it difficult to select only the ships that you want to select
and no others. This is a minor gripe, however, and doesn't have
a huge effect on gameplay.
The way the different classes of ships interact with one another
in battle is impressive as well. Smaller Interceptors zip about
and are good for quick, surgical strikes against undefended targets,
while the slower capital ships are better for a sustained assault
against a large enemy force. A good mix of each class is necessary
for victory.
My only real complaint with the single player game is that you can't
choose to play the bad guys. Sure, you may THINK that you can --
after all, the game gives you a choice between playing as the good
guys or the bad guys when you start, right? WRONG. You're always
the good guys, and the missions are always the same. The only difference
is what your ships look like. This cuts the replay value of the
single player game down quite a bit. It's also pretty annoying to
start the game expecting a brand new set of missions, only to find
that you'll be playing the same old missions with a new look. Blech.
Multiplayer is available over a LAN or on WON.net on the Internet.
WON.net was easy to set up and play, but the games were not always
stable. Sometimes all the players in a game would get dropped for
no apparent reason. The games I played were fun but a bit short;
I finished a 5-player skirmish in less than an hour.
The graphics in Homeworld are excellent. Each ship
is rendered in complete 3D and is very detailed -- just zoom in
on one as close as you can to see what I mean. The starfields in
the background are nice as well, especially in the nebula mission.
The sound effects are good, and the music is really excellent --
especially the choral pieces. It's worth playing the game just to
hear those. The voice acting is passable, although the other members
of Mothership command sound a bit like Vulcans. It seems to me that
when you're reporting that the world you've known as home for your
entire life has been wasted, you should have at least a trace of
noticeable emotion in your voice. Maybe I'm just overemotional,
though.
Overall, Homeworld is an excellent game with only
a few flaws. If you're looking for something new in the RTS genre,
then this just may be the game for you. If you normally don't like
RTS games, then Homeworld may still warrant a look
-- it's very different from the RTS dreck you're used to seeing.
As always, download the demo before buying, but I feel safe recommending
this one to most gamers.
Over and out!
-- ANT Caustic
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