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Homeworld: Cataclysm is the first official "episode" within the
Homeworld universe, taking you back to the setting of Homeworld
roughly 15 years after the events of the original game ended. Improving
upon the Homeworld interface, Cataclysm presents new features such
as waypoints and sensor-manager attack commands to add a new dimension
to the revolutionary combat and game play pioneered in Homeworld.
In the campaign, you begin Cataclysm commanding a sect — or kiith
— that has been marginalized after your people's victorious return
to their homeworld of Hiigara. Traveling into uncharted space to
repel an attack against another kiith, your fleet happens upon an
alien probe that harbors an ancient evil. As events unravel, you
will need to survive the onslaught of an enemy with terrifying abilities
you can't match, fight off opportunistic Turanic Raiders and deflect
the firepower of Imperial loyalists bent on destroying you and reclaiming
Hiigara.
Much as in Homeworld, game play revolves around a central command
ship, but one that produces an entirely new class of fighting, resourcing
and support craft with new technologies and weaponry. The new, robust
multiplayer system supports up to eight combatants, each playing
one of two very different sides with its own tactical options.
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