October 23, 2000..


 

Homeworld: Cataclysm
By Chad Hauser

 

Sometimes you worry when a standalone expansion pack comes out for a game. It makes you wonder, "Isn't it good enough to be a sequel?" Well, you can stop worrying about this one. Homeworld Cataclysm brings to the table all that made the original fun and then some.

Cataclysm in many ways does resemble the expansion it is often advertised as being. Many of the same ships make an appearance, all the races (except one) are present with unchanged ship designs, the engine is basically the same, and anyone who played the original will have no problems jumping right in and having a good time. However, in many other ways it is a true sequel. The ships of the Somtaaw fleet (the side you play in the single player game) are different from all the ships in the original, though in many cases, you can see the design they evolved from. The new enemy, "The Beast", only has a few brand new units, but has the terrifying ability to seize control of your ships. It forces you to play cagey, especially in the early stages of the game.

Most of the new content comes from the changes that Barking Dog studios made to the game's engine and how they chose to highlight other existing parts that were simply underused in the original. The biggest change is how the game manages fleet size. No longer is there a cap on the number of a type of vessel you can build. Much more logically, it uses a support rating (generated from the Command Ship and any Carriers in the fleet), with different ships having different costs. This also eliminates a problem that Homeworld had, as you cannot salvage a vessel that would put you over your support limit. This also forces you to think about fleet composition and adjust it in the middle of a mission, retiring unneeded ships to make rooms for the ones you'll need to finish. Research also plays a larger role, with research broken up into different areas. Much of said research is for enhancing existing ships, requiring them to dock or stand down for a short time to upgrade.
The story line is darker and stronger than the original, with a real sense of desperation. Along those lines, the mission structure can be rather grueling, but in a good way. Sometimes it forces you to abandon ships and, in a few cases, literally turn tail and run. If you like games that advance the story in play, you'll not be disappointed here.

Graphically, the ships are on par with Homeworld in detail and animations, but where the graphics really shine is in the backgrounds, especially in a nebula. You just have to see it to believe it, space never looked so good.
Multiplayer is fun, fast, and fairly stable, allowing play as the Somtaaw or the Beast. The game ran fairly well on 56k connection, even though I did get an occasional stop and a turtle message. Play seem fairly balanced,

Mmmm, carnage....

except for possibly the ease of acquiring the Siege Cannon for the Somtaaw player, and its power in multiplayer, but this is in many ways mitigated by the fact that any Somtaaw player could get it just as fast as you could. In addition to normal fleet on fleet combat, there are a number of variations, all of which were in the original Homeworld, such as no resource harvesting, Bounty Hunt, and several others. However, it is hard to find players who wish to play these variations, rendering them a novelty at best. Still, they provide a nice change from standard.

Now, to be honest, the game isn't all sunshine and roses. It's still about superior firepower and massing of ships more then anything else, although they did do a good job of keeping the smaller ships more useful. However, most of the capital ships were still too maneuverable in my opinion, and too able to kill small fighter craft. Pathing for the most part is quite direct (as you'd expect in space) but once in a while your ships would start bouncing off of each other, especially in close with your command ship, leading to a catastrophic problem with your command ship's main gun. Another minor problem is that occasionally there could be a problem building support modules (all command ship systems could be individually damaged and destroyed), if one was destroyed while you were building it, you had to catch the problem yourself, and clear out the build queue. Last but not least, you might have to replay a mission or two, as the mission objectives may change suddenly mid-game. This is however mitigated by plentiful resources, allowing you to make mistakes and come back most of the time. In multiplayer the Siege Cannon is a tad too powerful, and it takes forever to research the required tech for its counter.

Overall, Cataclysm is a wonderful game with few shortcomings. It is fun, compelling, graphically wonderful, and deeper strategically then the original, and it personally makes my must have list. It doesn't, however, stray far from its parent game, so if you disliked Homeworld, you likely won't enjoy this one much more.

Retail Price: $39.99

What I'd Pay: $39.95,

Mushrooms: 8.5


Final Word: Siege Cannon Fire Detected?! Run you bastards, run!!!!!


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