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Homeworld: Cataclysm

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Gameplay - Slow at times, hair raising fast at others. The Tactics and Formations haven't changed a bit, but their implementations have. They have more of an effect on gameplay now, and if you don't adjust them for the situation you're automatically missing out on some destructive or evasive capability. Formations are better as well, I personally found Wall to be very useful facing fighters off against fighters. And, god bless Barking Dog, they added a time compression feature. It's now not nearly so boring sitting and waiting for your harvesters to get done collecting minerals. Actually, it's pretty funny to seeshota004.jpg (62480 bytes) them flying back and forth super fast ; ). You'll also notice a neat new feature in the game: Slipgates. They are wormhole type things that transport your ships across the map to another opening. It takes a few seconds and your ships can only go a few at a time (which bytez). Also, the camera isn't smart enough to follow you, meaning you have to manually find your ships on the other side using the Sensors Manager and a keen eye. It's important to baby-sit them too, as they get confused when they come out of the Slipgate (forget formations and move orders). They also have to be told to use the Slipgates, they won't go in automatically.

    Multiplayer - Cool. That's all I have to say. I've played both Homeworld and Homeworld: Cataclysm on the 'net and it's just cool. There is almost no lag, but shota005.jpg (47194 bytes) there is a shortage of players it seems. It's also clumsy to chat while in game, and the computer opponents are too dumb to put up much of a fight most of the time. There's a lot of options to choose from, including your side and how the game will be played, ect. It really could have used a few more game modes (I don't know how you'd setup Capture the Flag in H: C, but it would be cool to try ; ).

Conclusion -

Gameplay: 20/20

Interface: 18/20

Level Design: 18/20

Replayability: 16/20

Originality: 16/20

Final Score 88%

    There are a few things I think could have been better, like the ship AI and I'd have like behavior modifications for the ships too (Ground Control style). The single player game won't replay all that well, all the missions are scripted and set in stone. For Originality I can't give it a REALLY high score, after all it is a sequel to another game. A difficulty option for Single player would have been a great idea too, as beginners will find the learning curve sharp and the starting missions very hard, but all in all a very good game.

~Blitz

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