Host with us!

- OFFICIAL FORUMS - Ballistics


- MOD FORUMS -
Q3: Shadow Ops


- Demos -

Mech Warrior 4
HitMan: Codename 47
Deus Ex
No One Lives Forever
Delta Force: Land Warrior



Vote for this Site!

 

   

         

A New Breed of Gaming Store  
 www.radicaldreamers.com



LanPhreaks

CipItTech
PlaystationWorld

Homeworld: Cataclysm


 

 

    When Homeworld won Game of the Year in 1999 from PC Gamer magazine, it just seemed right to me. I'd had the game for months, playing every mission until I gshota000.jpg (19884 bytes)ot it perfect before moving on to the next. The end was dramatic and well though out, but it left the perfect opening for a sequel. Homeworld: Cataclysm is NOT an expansion pack, but a stand alone game, and a great one. Well, enough about it's history, lets look deeper to see what makes this game tick ; ).

    Single Player - Here is where the original Homeworld really shined, and so does this installment. You start out 15 years after the completion of the original game. It really helps to read the manual and the back-story, so you have a good grasp of what is going on. Basically your Kiith (clan) was impoverished by the death of your previous world, and has recently been bolstered by the ranks of lesser Kiithid. The Mothership has beenshota001.jpg (20759 bytes) placed in orbit around Hiigara and is being used as a shipyard, and your Kiith recently got access to it for a short time. They built two super-capitol sized mining ships, the second of which you command, the Kuun-Lan. The game starts with you on a mining tour interrupted by an attack on Hiigara. Your ship runs off to help, and your soon enmeshed in the story. I won't go in to it here, as I don't want to spoil it for you =).

    Improvements - Homeworld: Cataclysm still uses the Homeworld engine, but with a few improvements. The textures look better and less fuzzy, it's easier to move units and a lot of options have been added to the right-click to make them quicker. There is a whole new set of ships, from your Mothership on down. You start out with access to only the simplest technologies (fighters and harvesters) and work your way up gradually. For the first 5 missions or so you're at a very distinct disadvantage, but the missions areshota003.jpg (231314 bytes) beatable. One you reach that point things start to get fairer, your tech catches up. One thing that's not a very big deal in H: C is money. From the start you mine plenty of cash and, if you spend your money and units wisely, it will last you through the game with a surplus. The new ships are also very involved; most of the new features will keep you busy. And when you do have a spare moment, the cool-ness of the whole game gets a minute or two to sink in. The ships from the original Homeworld are there too, just on the opposing side. It is to your benefit to capture some of them, they are often a boon to your technology, and early in the game that's very useful. You'll also immediately notice the new "Workers"; they take the place of Harvesters, Salvage Corvettes, and Repair Corvettes. Very cool, but the Repair and Salvage functions have to be researched.

 

Continue..

 
Archives | Forums | Video Drivers | Sound Drivers | Demo's | Patches | Reviews | Links | Become An Affiliate

Meet the Staff
The Frag Limit © 2000 
The Frag Limit Graphics © 2000