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 December 9, 1999

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Homeworld
Prima Fast Track Guide

Previous Page

Mission 14: Bridge of Sighs

Fleet Construction

You'll need six Cloak Generators, six Heavy Cruisers and/or Destroyers, and 15-20 Attack Bombers.

Mission Strategy

The trick here is to slip through a teeming sphere of Taiidan vessels with a Battle Group big enough to take out the eight massive components of the Field Generator. Then you can jump to hyperspace (using Quick Docking) before the rest of the defense sphere descends.

This elegant strategy has you sneak a small but powerful Battle Group right into the heart of the Taiidan defensive sphere without being detected--until you open fire on the Field Generator. The key to this approach is the way you group your Cloak Generators and then position your attack fleet within their cloaking field.

Group the six Cloak Generators this way: First, create two groups of three generators and number them Group 1 and Group 2. Then create three more groups, each comprising one generator from Group 1 and one from Group 2. To be painfully explicit, Group 3 should include the first Cloak Generator from Group 1 and the first from Group 2. Group 4 includes the second generator from Group 1 and the second from Group 2. Group 5 includes the third generator from Group 1 and the third from Group 2.

Hang in there. It's less complicated than it seems. This arrangement allows you to position Groups 1 and 2 (the groups of three) at either end of your attack group of Cruisers, Destroyers, and Attack Bombers, keeping all ships within a cloaking field. Then you can use Groups 3, 4, and 5 (the pairs) to turn specific pairs of generators on or off--one each from the "positioning" groups 1 and 2.

Now take the following steps:

1. Put the Heavy Cruisers and Destroyers--again, a total of six in any combination--into Wall formation and designate them Group 6.

2. Put the Attack Bombers in Broad formation and order the group to guard the lower Super Capital Ship in the middle of the Wall formation.

1. Put groups 1 and 2 (the groups of three Cloak Generators) each into Broad formation.

4. Order Group 1 to guard the lower-right Super Capital Ship.

5. Order Group 2 to guard the lower-left Super Capital Ship.

Now run a test with the Cloak Generator pairs in groups 3, 4, and 5 to verify that all ships in the small fleet are within the cloaking fields of each pair of generators. Here's how:

1. Press "3" to select the Group 3 pair of Cloak Generators, and then press "Z" to cloak. Make sure all ships are cloaked.

2. Order Group 6 (your Cruisers and Destroyers) to move forward a short distance.

3. If any ships become uncloaked during the move, reposition the fleet to create a tighter formation. If the entire wing of Attack Bombers doesn't fit in the cloaking field, consider peeling off the visible Bombers.

4. When all ships are cloaked, press "3", and then "Z" again to decloak.

5. Repeat the foregoing steps to test the cloaking fields of the Cloak Generator pairs in groups 4 and 5.

6. If you made adjustments in Step 5, double-check the cloaking fields of previously tested Cloak Generator pairs.

Order Group 6 (your Super Capital Ships) to head toward the Taiidan Field Generator (the yellow ping at the center of the red-dotted sphere in your Sensors Manager). When you get about halfway to the outer edge of the sphere of enemy ships, turn on one pair of Cloak Generators. As you progress toward the Field Generator, keep an eye on the brown power bars of your active pair of Cloak Generators. When they're about to run out of cloak juice, switch on another pair.

By alternating three pairs of Cloak Generators, you can stay cloaked indefinitely. Once you get to the Taiidan Field Generator, destroy it (all eight sections in the ring)--and then get the heck out of there (hyperspace immediately and use Quick Docking).


Mission 15: Chapel Perilous

Fleet Construction

You'll have very little time to build anything once this mission starts. You should drop into the mission with a strong Battle Group that includes Heavy Cruisers, a full allotment of Destroyers, and at least 10 Ion Cannon Frigates.

Mission Strategy

It's simple: go kill the Rockship. And hurry! But stay out of its way. Like the final Needle Mothership in the Cathedral of Kadesh, this massive vessel will plow through a Frigate, a Destroyer, or even a Heavy Cruiser like a fist through gelatin.

Also, you must preserve as much of your fleet as you can for the final mission. So dispose of the Rockship's escort units while you hit the Rockship. (You don't want them shooting up your tailpipe as you chase the Rockship.) One suggestion: split your Battle Group. Send Heavy Cruisers and Ion Cannon Frigates after the Rockship. Direct Destroyers (including Missile Destroyers) to focus on the Capital Ships in the enemy escort group. Group-attack the waves of enemy Strike craft with any available Interceptors, Defenders, and/or Multigun Corvettes.

After the Rockship explodes, harvest the area. Build one Support Frigate and at least two Repair Corvettes for the next mission. Then spend all remaining RUs to create a good fleet balance between Capital Ships and Strike craft. Ideally, you should go into the final Homeworld mission with two or three Heavy Cruisers, five Destroyers, three Missile Destroyers, 10 or more Ion Cannon Frigates (or the equivalent), and wings of 15-20 Attack Bombers, 10-12 Multigun Corvettes, 15-20 Interceptors, and a few Defenders, as well.


Mission 16A: Hiigara 1-2

Fleet Construction

Don't hold back here. This mission is a Capital Ship slugathon. When your Resource Collector dumps loads of RUs, build big boats to replace those you lose. Even with the full allotment of three Heavy Cruisers, five Destroyers, three Missile Destroyers, and 20 Frigates (15 Ion Cannon for combat, five Support to keep the Mothership alive), the action in Hiigara's shadow is relentless, furious, and draining.

Mission Strategy

You fight four titanic battles in this mission. None is easy, so save often, particularly in the lulls between battles.

Hiigara: Battle One

Three forces advance on your Mothership as the mission opens--a group of five Ion Cannon Frigates from below, wings of Heavy Corvettes and Attack Bombers launched by a Carrier from above, and--the main threat--a major Battle Group from in front. Here's an effective way to deploy your forces.

First, immediately send your Resource Controller/Collector(s) team out to harvest. The sooner you start collecting RUs, the better. Plus, this move gets your harvesters out of harm's way.

Second, send a Missile Destroyer and/or any Strike craft that aren't great against Capital Ships (Interceptors, Multigun Corvettes) up to the enemy Carrier. Focus on the launched enemy Strike craft; don't worry about killing the Carrier itself. It won't bother you once its Strike Craft are dead.

Third, send a few Ion Cannon Frigates, with any Strike craft that are good against Capital Ships (Attack Bombers, Heavy Corvettes), down to take out the five enemy Ion Cannon Frigates. Try to knock them out before they reach your Mothership, because this series of battles throws a lot of fire at it.

Fourth, group your Support Frigates and order them to repair the Mothership. The more of these you have sucking away the pain, the better.

Now confront the main threat with your own Battle Group. This first Taiidan fleet, in order of threat to your Mothership, includes a Heavy Cruiser, five Ion Cannon Frigates, two Destroyers, two Missile Destroyers, and five Assault Frigates. Attack them in that order, concentrating your fire for quick kills.

If you win, save your game! You should have time to repair your Mothership and any severely damaged Capital Ships, using the Support Frigates. Meanwhile, split your Battle Group into two roughly equal units. Place one in front of your Mothership, the other behind.

Hiigara: Battle Two

Soon Fleet Intelligence reports, "Enemy reinforcements emerging from hyperspace." The Taiidan fleet emerges behind and above you. Again, the key is to keep Mothership damage to a minimum, so move your rear-guard fleet halfway up to meet them. This Taiidan group will mix it up, unlike the first one (which ignored your fleet and went straight for the Mothership). So the farther from the Mothership you engage this enemy group, the fewer shots they'll take at it.

Just in case, however, get your Support Frigates working on the Mothership.

This rear assault, in order of your attack, includes a Heavy Cruiser, five Ion Cannon Frigates, three Destroyers, and five pesky Assault Frigates. This is a tough fight with only half your forces. But, again, be disciplined and concentrate fire on one ship at a time.

During this engagement, Fleet Intelligence announces again, "Enemy reinforcements emerging from hyperspace." Uh-oh. The half-fleet you left in front of the Mothership soon will face a wave of Taiidan death that duplicates the first enemy wave back in Battle One--a Heavy Cruiser, five Ion Cannon Frigates, two Destroyers, two Missile Destroyers, and five Assault Frigates.

After you win this brutal two-front battle, you may not have much time to repair and rebuild for the next attack. Keep those Support Frigates healing the Mothership. Save the game. And get ready for a surprise.


Mission 16B: Hiigara 3-4

Hiigara: Battle Three

This can be a tough battle if your Mothership is heavily damaged. Maybe you heard, but another Taiidan fleet dropped from hyperspace at the tail end of the previous battle. Now a Heavy Cruiser, nine Ion Cannon Frigates, and nine Assault Frigates sneak up from behind and below you. About the time they arrive, Fleet Intelligence reports yet another fleet dropping right on top of you. The slightly panicked voice admits, "We're being overwhelmed!"

But guess what? It's Captain Elson, the defector. And he brings help. Elson attacks the enemy with his Elite Guard Destroyer and some Ion Cannon Frigates. He also gives you command of his Assault Frigates and Missile Destroyers. Cool! Get those into the fray as soon as you can. If your Mothership is fairly healthy, you and the good Captain should finish successfully. Remember to keep repairing the Mothership during the battle and to save when you win.

Hiigara: Battle Four

As soon as your Mothership is safe, Captain Elson takes his ships and heads toward the emperor's Mothership. Follow him with every combat ship you have left. The enemy mounts no more attacks against your Mothership, so throw everything you have at the emperor.

Elson's group targets a Taiidan Carrier first. If you don't keep up with him, the Carrier's Strike craft will decimate his unit. Help him if you can: it's nice to keep his Destroyer and Frigates alive for the final siege . . . because three Taiidan Heavy Cruisers (with two Support Frigates each) defend the emperor's Mothership with fanatical loyalty. As always, concentrate fire on the Cruisers one at a time.

When the Cruisers are toast, hit that Mothership! A pair of listless Taiidan Missile Destroyers hovers nearby, but they don't defend aggressively. Level every gun you have on the emperor's house. Remember, this is an all-or-nothing battle. Even if the emperor's escort wipes out all your ships but a single Scout, you still win as long as you've destroyed his Mothership.




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