GAME: Homeworld: Cataclysm
DEVELOPER:
Barking Dog

GENRE: Real-Time Strategy
RELEASE: August 2000


I honestly believe that one of the hardest tasks a Developer faces is trying to follow up a great title, whether their own or someone else's, with an equally great title. I do not mean just a similar game (cookie cutter), but a game in a series or a sequel. Rarely can quality be matched in the second title, but is still held up to those standards by gamers. Usually a second game is not a bad game, just that it lives in its predecessors shadow, never being able to achieve high levels.

However, some games do pull it off, and one of these that has managed to live up to its predecessor and cast its own shadow is Homeworld: Cataclysm. Cataclysm is not a technical sequel, but is more of a spiritual sequel. It follows the events of the Homeworld saga, but expands with new background elements and a new storyline that breaks from the original. Some of the units featured in Homeworld are present, but for the most part, you have a whole new army. Finally, the gameplay is very similar, but revamped with new features and more fluid play. All in all, a great game on its own, that just happens to share history with another title.

I loved Homeworld when it was first released and honestly questioned the ability of Barking Dog to follow up on it. It did not take long before all fears were put to rest. In fact, I do not believe I was even past the first mission. The graphics still amazed as much as a year ago, the sound was still superb, and the gameplay unmatched. But the kicker was, Cataclysm had its own unique qualities.

Most of the individual qualities that Cataclysm possesses, come in the form of gameplay. It takes the same recipe that worked with Homeworld, but takes out the paprika and substitutes some parsley instead... or something like that. Anyway, what you get is an equally entertaining game with some new experiences. Let me be more specific:

To start, Cataclysm offers a new ship and unit structure. Instead of the mothership, you are now in control of a mining vessel. The ship is initially not suited for large-scale combat, so it must be upgraded throughout the game with different modules to accommodate the new technologies. On the same level, your individual units work the same way. You still get basics like fighters, corvettes and frigates, but fewer of them. To make up for the lack of selection, ships are now upgradable with both armor and weaponry. In this way, research becomes much more of a priority, as do individual units. Some units even gain linking technologies, making them a double dose of danger.

Having more of a focus on upgrades also changes the strategy you will use. Rarely did I make units for cannon fodder, but instead used them to their full extent, allowing myself the full range of their upgrades. The enemies also change their strategy, as their abilities are unlike any seen. I will not ruin that for you though, so you will have to trust me on this one.

Collecting resources is done in almost the same way as before. You still gather RU's from asteroids, dust clouds, or salvaged ships and return them to your ship. You can still build a unit that acts as a drop-off point for your collectors as well. However, your collectors themselves undergo some changes. They have decreased the overall capacity of each one for the ability to move faster and be more agile. The collectors have also been made an all purpose ship, with the ability to repair and salvage as well as collect. They are much more versatile with all the enhancements, and make it less of a hassle to keep track of other units.

The general layout of the maps and missions is very similar to Homeworld, in that you enter a new area and are given objectives. The mission then may throw new elements at you before you finally complete your assignments and hyperspace out. But, Cataclysm also has its moments with interesting standout missions.

There are more missions that take place in filled environments, making it necessary to sneak through asteroid belts, navigate mine fields, or clear debris from your path. The missions also take full advantage of your units' abilities. For example, if you just got cloaking technology, you can rest assured that you will need to sneak around and spy in that or the next mission. Perhaps the best part though, is the maps have been shrunk. Not by much, but enough to end the receptiveness of flying through a map for half your game. This also makes evasiveness and stealth harder tactics to master though.

As far as combat is handled, there is no change. Grouping, attacking, and defending are all handled easily with the mouse and keyboard. In my experience, the AI did not seem to do any better job either. Often it would throw waves of enemies at me, instead of utilizing it full potential with an all out assault or sneaky strategies. Still, the special abilities of your enemy make them formidable foes. The special combat abilities of your units will help even things out though. Mainly this is due to the weapons your units gain. Such great Homeworld weapons like missile launchers are now gained on small craft, only in smaller quantities. In this way, the game focuses on small craft fleets more, but also gives you the opportunity to learn the abilities of your craft and create powerful attacks or defenses. Rest assured, there are still some mighty capital class ships waiting to be built.

There are many other small tweaks to the gameplay that either just add a new way to do things, or offer a slightly quicker way. Waypointing has been added, but I did not find it user friendly for intense missions. The map uncovers in a new way, which is nice as it allows you to see where you and have not been. The menus are slightly redone, in ways I both like and did not care for. All the changes though, are something that are easy to get accustomed to and do not hamper gameplay in any way.

One of the huge shockers about Homeworld was the powerful storyline. It was and epic sci-fi plot filled with neat twists and enough substance to suck you in. Because of this, Homeworld set some high standards for other RTS games to live up to. Cataclysm does just that. The story takes a different approach than Homeworld, but is still every bit as good and is what keeps the game moving at a steady pace.

In Cataclysm, you are safely back on your Homeworld, your mothership permanently docked in orbit. However, internal power struggles threaten to demolish the once peaceful people that came together for the trip home. In an effort to seek fortune elsewhere, you are part of the mining ship Kuun-Lan. It would seem though that your peace can not last either. You are quickly called back to the Homeworld to defend against a Taiden raiding party, which is just the beginning of your troubles.

You are quickly thrust into the main focus of the game, The Beast, which is a new enemy unlike any seen. The game will keep you interested as it offers plot twists and some dramatic moments to make you feel more of a part of it. As far as strategy games go, the story could not get much better. Each detail is thoroughly explained and every action has a reason, whether pleasant or not. The characters you encounter are by voice only, but still become part of the game environment simply through their speeches. In all, it is a good time to be had.

Visually, you will not notice any difference between Homeworld and Cataclysm. But, worry not. Homeworld was such a visually stunning game upon its release, that the engine still holds up nicely, thus making Cataclysm an equally visually stunning game.

The map backgrounds are still a beautiful, yet fanciful mix. This is one of the features that initially attracted me to this series, as the space is rendered gorgeously, yet empty and lonely. A very nice look for these games. The units also maintain their detail and still look as good as ever, whether zoomed way out, or right up next to their gun turrets. Also, the effects are the same, but it appears that a few have been revamped to look a tad bit more dazzling and wonderful (love those energy balls).

Great soundtracks help to push a great game to the top. The music in Cataclysm provides here. I am not sure who does the music for the Homeworld games, but in two games they have done an incredible job. The music creates an eerie backdrop to the vastness of space and helps intensify the battles with upbeat combat tunes. It is all non-threatening however, as it plays quietly in the background, allowing voices and effects to shine through as well.

I say shine through, because both the voices and sound effects are done well. The voices are as good as any high quality sci-fi film and as I said, they help create a character in your mind without even seeing them. The effects are right on mark with what you would expect and add to the experience of large-scale battles.

While I enjoyed playing Homeworld in multiplayer mode, it fell short at times with some bland variety. While Cataclysm is not exceptional, it does offer a bit more in this area. Partly, this is due to the choice of two factions, each with unique units and abilities. This makes 1 on 1 games a little more interesting, as well as multiple player games. The varied selection of weapons also helps, as each player will have their fighting strategies. The multiplayer also has minor tweaks to make it more stable and balanced.

Personally, I just enjoy jumping into a good skirmish game every now and then. I feel this is a good way to brush up on and practice all the skills available in the game. Plus, if you are not far enough in the game, this is a good way to see and try the bigger, more powerful units. Both skirmish and multiplayer insures that you will be playing Cataclysm for a long time to come.

I think what works so well with the Homeworld series, at least with me, is the amount of detail. In this, I just do not mean the stunning graphics or great music, but the strength of the story as well. Relic and Barking Dog have done a wonderful job creating histories, timelines, and an overall environment, to insure unquestioned gameplay. The game flows well and becomes highly addictive, due to both the story and gameplay. Not one area is left untouched and unrefined.

So, whether you have played Homeworld or not, you should give Cataclysm a look. As far as strategy games go, it sits up near the top with a select few. The story grips you, the graphics wow you, and the gameplay satisfies you. In fact, the only thing keeping this title from out doing its big brother, is the similarities. In Homeworld, I was absolutely blown away by the game when I first played. Since Cataclysm uses the same engine and stays true in major aspects, I am not blown away AS much, but instead feel like I am with a familiar friend.

mr. weishaar - December 11, 2000


Story- Few games can impact with their story. Rarely is it strategy games. Cataclysm is one exception. It grips you from the beginning and keeps you interested, as well as makes you care about what is happening.
Graphics-
Beautiful environments coupled with beautiful units. Add the gorgeous effects and you got a WOW! game on your hands.
Sound- Everybody has their opinion how 'space music' should sound. I am starting to love the Homeworld designers' opinion. The music has been and is a wonderful listening experience. The voices and sounds are also a gem in the game.
Gameplay- All that you loved about Homeworld with enough newness to make you play all the way through. The units are interesting and the action a blast (literally!).
Multiplay- While not the greatest experience, it is more polished than Homeworld, as well as offers more strategies due to the different sides.
Overall- Cataclysm offers a wonderfully complete package. Each area of the game seems as if it was gone over with a fine toothed comb to insure a fun and addictive game. Thank you Barking Dog.


If you have not played Homeworld, I suggest reading my old
review. While short, it may give you more of an insight into the actual game specifics.

As always,
send us your thoughts on Homeworld: Cataclysm or post about it in our Forums.


 


That thing looks kind of gross.

 

 

 

 

 


No research, no win.

 

 

 

 

 


Checking out the latest star maps.

 

 

 

 

 


Defending the Homeworld.

 

 

 

 

 


Processor: 33% complete.

 

 

 

 

 


Collectors hard at work collecting.

 

 

 

 

 


Defending the Kuun-Lan.

 

 

 

 

 


This ship is in for some trouble.

 

 

 

 

 


Finishing the mission.

 

 

 

 

 


Dreadnaught vs. Command Ship. (Dreadnaught lost)

 


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