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GAME: Homeworld
DEVELOPER:
Relic

GENRE: Real-Time Strategy
RELEASE: November 2000


Where does one start when a game leaves you absolutely speechless?
How about Game of the Year? Beautiful graphics combine with excellent gameplay and a strong storyline to make Homeworld a definite contender.

The story line starts out simple. An ancient starship is discovered underneath the sands of a great desert on the planet of Karak. A map of the galaxy is found within the heart of the ship. on one spot of the map, it is marked with only two words-"our home". Knowing the true nature of their origin, the people of Karak unite, building a massive mothership to take them home. The storyline continues to unfold as the missions progress, helping Homeworld to come alive.

Relic has taken the emptiness and vastness of space and provided us with pure eye candy. The beauty of planets, stars, and nebulae have all been wonderfully portrayed. However, it is not only the space environments that look spectacular. HOmeworld's starships are some of the nicest looking I have ever seen. Each ship is finely detailed, with every gun turret and antenna included. This makes zooming in on a single ship quite an experience to behold, as you can sit and watch the glory of an Assault Frigate taking out the little guys. The rest of the graphics are done on an equal scale. From the harvesters' beams, to contrails of ship engines, to explosions, all look superb.

By now, you may have heard conflicting stories on the gameplay. Some people have stated that it is awkward and difficult to learn. I for one did not have a problem and mastered it quickly and easily the first day I played the demo. Almost everything can be accomplished through the use of the mouse, especially with a mouse wheel(allowing quick zooming and focusing). Hot keys can also be used for commands, but I found the mouse to be quick enough for most tasks. You are provided with a full rotating and zooming camera, which can be accessed from the perspective of any one of your ships. This allows one to watch the action from any angle, which makes it easy to follow and issue new commands, particularly when the BIG battles start happening. Starships are easily selected by clicking and dragging of the mouse. They can be grouped and ordered formations for better control. Equally, enemies can be attacked singlely or as group. Each map is quite large and managing your ships' movemant can get difficult. This is helped out with the mighty Sensor Manager, which allows you to view the entire playing field. Perhaps the trickiest part of the interface is getting used to having a third axis on which to move, but after a couple missions one should feel like a veteran.

Production is handled through a single resource-RU's-which can be gathered from numerous locations using Harvesters. Anything from asteroids, nebula gas, and enemy ships can be used for RU's. Of course you will not have access to every ship right away. New technologies must be researched first, then you will be allowed to build new, exciting ships. The number of Research Ships you have with decide how fast your research goes.

The missions themselves are difficult, but not immpossible. This in part helps to make Homeworld's missions some of the best I have played, and part of why the game has appealled to me so much. Even though most missions have the same objective(destroy the enemy ships), each one has its own difficulties and interesting twists. As the different alien races are encountered, so are new technologies and challenges. One worry people had before Homeworld was released, was that missions would get tedious and repetitive due to the "same space setting". This however, does not happen, and each map has its own feel to it.

The sound is nicely done with music befitting of 2001: A Space Odessey. There is even a new song from the group YES(entitled Homeworld of course) included in the game. The ship sounds are also appropriately done, with a nice twang of a cannon, or the hum of the engines.

The complaints I have are few and far between. There are only 16 missions included, with both race's storylines being the same. There is a mission editor included to help make up for the lack of single player missions. Unfortunatly, I have had trouble learing to use it. because of this, the replay value will lie within multiplay. There are plenty of strategies to be created within Homeworld, so each player will have a unique offering to a multiplayer game. This will present players with a new challenge everytime they log on.

I suggest if you have not yet tried Homeworld to download the demo and give it a whirl. Make sure you try a skirmish with the computer to give you an idea of the scale of the game. You should be thoroughly impressed. Then, when you're done drooling, rush out and buy the game. With very few faults, Homeworld makes an excellent addition to any strategy or hardcore gamer's collection. Homeworld is one game that will be at the top of my charts for months to come.

mr. weishaar - November 2000


Story- Homeworld manages to weave an interesting and intriguing story to help fuel the single player missions.
Graphics-
Stunning is the best way to decribe the look of Homeworld. Everything from a ship's guns turrets to a nebula look beautiful and finely detailed. A true 3D space in all its glory.
Sound- Every aspect of sound is done with great quality. There is an excellent soundtrack supported by realistis gameplay sounds and good voice acting.
Gameplay- Although awkward at first, the gameplay style quickly becomes one of the best setups in a strategy game. Although the single player game is a tad short with only 16 missions, it is still worthwhile and the multiplayer aspects are endless.
Overall- In a genre which is quickly being overrun with cookie cutter games, Homeworld truly stands above the rest of the crowd. This is a game worthy of both your money and time, and one which you will not be sorry for.

 

 

 

 

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

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