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Page 5 of 7
Titans in space
Workers: This is your universal peon unit. They harvest resources, fix things, and salvage other ships. However, they start out as harvesters only, and you have to research repairing and salvaging technology before you can upgrade and use those abilities. Because they fulfill multiple roles, there will be some tactical decision making involved in determining how to use your pool of workers.
Processor: Remember the big resource controller from Homeworld? This is its big brother. Processors are big, slow, and very unwieldy, but they contain four pads where workers can dock and drop off resources simultaneously Make one and have it tag along with your workers on resource runs.
Multibeam Frigate: This ship will probably be a favorite among gamers. The multiple guns on this frigate translate into either multiple hits on the same target or the ability to attack several targets simultaneously. When we sent it alone against three processors, it proceeded to rip them apart with equal and multiple blasts, killing them all at the same time. A group of these can really tear apart a battle group, either by wildly spreading fire all over the place or concentrating on one target.
Carrier: This is the same sort of carrier found in Homeworld. They're big, and they can make ships on their own. They are now more important, because with the new support rules, only three things can improve your capacity to support more ships: your mothership, support modules, and carriers.
Dreadnought: This seems like a melding of the missile frigate and the heavy cruiser from Homeworld. This behemoth carries 48 missiles in addition to its main beam weapon, and it has a lot of hit points to spare. Basically, this is the ship you send in to put the hurt on your main targets, while the rest of your fleet backs this guy up or prevents anyone from killing him.
Next: Conclusion
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