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1935 - 2001 |
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You simply build modules that correspond to each aspect of the game. There are the hangar, engineering, armour, advanced engineering, and weapon modules. The gameplay itself has remained very much intact. The camera is still smooth and easy to control, and greatly contributes to the fast paced action that the game demands. The camera also leads way to the level of detail found on the ships and backgrounds. The ships are crisp and meticulously designed, as even the exhaust trails are clearly visible. When viewing the mothership, you can notice such fine workings, as each individual window is apparent. Following the footsteps of its predecessor, Homeworld: Cataclysm has some of the most beautiful backgrounds ever witnessed in video game. The nebulae and planets are simply breathtaking, and you can see stars streaking by as your ships navigate the voids. If one of your ships happens to have an unfortunate accident, you will be witness to some of the most beautiful particle and lighting effects ever created. I often found myself sending crappy ships into enemy territory just to see them get destroyed. Call me a masochist, but I can never turn down some quality special effects. Homeworld was notorious for its superlative voice acting. The player could really sympathize with the characters and understand what they were feeling and going through. The sequel follows suit and demonstrates more finely executed speech. At one point I actually laughed when I heard annoyance in one of the pilot's voice. When I commanded the mining ship to go gather resources, I heard "Gathering...understood...". He seemed almost depressed about how boring his job was, and based on what I saw, I would tend to agree. There is plenty of battle chatter to accompany the intense skirmishes, and pits the player in the action once again. One noticeable problem was the timing in which some speech was used. For example, I only heard "Worker is taking damage" right before he was destroyed. This information would have been much more useful earlier on when I might have been able to save him. The sound effects are top notch, however the good majority of them are borrowed from the first game. Dynamically implemented, engine sounds slowly begin to roar as you zoom in on the ships. As you zoom closer onto the battle, you will hear the cannons and laser beams fire, and the ripping sounds that emanate from the damaged vessels.
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