By: Mason
Price: $39.95
Developer: Sierra
Minimum system requirements and options: Pentium II® 233, 32 MB RAM, 100 MB HD Space (+50MB Permanent Swap File), 4x CD ROM, Drive, 4MB PCI Video Card (16-bit color, DirectX® compatible), 16-bit DirectX® compatible Soundcard, Win-compatible mouse. Multiplayer: Won.net up to 8 players.
3dAcceleration:Software, Opengl/3dfx Mini Gl, Direct 3d
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Almost any person who played the original
Homeworld was stunned by its awesome graphics, sound, and above
all, gameplay. There were so many more variables in Homeworld
than there were in any other RTS (Real Time Strategy) before
it since it was in 3D space. You could attack from all 360-degree
angles, not just on 4 2D sides. Homeworld was a game that actually
required strategy to beat it. While you still could just plainly
overwhelm the opponent with 10 screens full of units as in any
RTS, it was very hard to do because of limited resources. While
people did use resource injections, it still required more strategy
than games like Starcraft or Tiberian Sun. In the normal game,
you MUST harvest every single bit of cash or you would be in
a heap of trouble later on. Unfortunately, many people did not
like this style of gameplay and many overlooked Homeworld. Homeworld
Cataclysm has all the stuff that Homeworld did, but tweaked
and as with any other expansion, a new story, and new characters.
For those who don't know, Cataclysm is a stand-alone game and
does NOT require the original Homeworld to play. With that said,
lets continue on with the review of Homeworld Cataclysm.
Ahh there goes my Homeworld!
In the original Homeworld, both the Kushan
and Taiden were fighting for the same "Homeworld"; hence the
title. As you might be wondering, why is it that the Kushan
wins, and you have a homeworld when you played as the Taiden?
That's because you were meant to play as Kushan and get your
Homeworld, but you were just able to switch sides. Well the
Taiden empire falls and chaos is all over the Taiden empire
after you defeat them above your Homeworld named Hiigara. After
many years of civil war, a new Taiden Republic is put up and
they are great allies of the exiled Kushan. Once the Kushan
land on their new planet, they find out that life is just as
bad as it was on Kharak. Their mothership is now in permanent
orbit around Hiigara as a space outpost to build an army. Now
15 years later, back on Hiigara, the Kushan try to setup a government,
but one kiith (clan) called the Naabal is trying to suppress
everyone else. Although all the kiith are fighting, they all
know that their original planet was blown up and have allied
together to protect their 5 lightyear space around their planet
Hiigara. Another clan, called the Somtaaw (one race you can
play as - known for their mining skills,), finally receives
the rights to use the mothership to build things and they make
lots of carriers, 2 mining ships, and a research ship. One day
one of the 2 mining ships is under attack by the Taiden again
and the ship you control hyperspaces in to save the day.
Push a button here and see all
hell break loose! Excellent
As with any RTS game, the object is to collect something
and kill stuff while you're at it, or kill everyone and everything
that isn't you or your allies. Unlike the original Homeworld,
there are actually different units now! There are two races,
The Beast and the Somtaaw. The beast is basically original Homeworld
units while the Somtaaw have some newer ships like Multibeam
Frigate, Acolyte, and Dreadnaught. Another difference from the
original Homeworld is that there are things called Supply Units
that limit how big your army can get now. This is really great
since now Homeworld Cataclysm is the only game that actually
REQUIRES strategy. In games like Starcraft and Command & Conquer,
the object was just build the biggest army you could and overrun
the enemy. The limit provided you with enough supplies that
you could get a HUGE army. If there were limited resources,
you had to use strategy, but still not quite as much as in Cataclysm.
In this new game, each person can get lots and lots of cash,
but resourcing takes a lot longer, and thus you have to use
your resources wisely. The game is based on a rock, paper, scissor
idea with super capital ships (really big ships) as rock, Frigates
(medium class) as scissor, and Fighters (small ships) as paper.
So you have to have a balanced army in order to succeed. Another
thing Sierra added was the much needed armor and shields. You
can upgrade the armor on your ships now and have a force field
around any ship you want, which can suck huge amounts of fire.
This also adds enormously to the length of each individual game.
Each skirmish takes almost twice as long as it did in the original
Homeworld since people can actually be defensive and just have
shields all day long. Also, since you cannot upgrade firepower,
each unit is harder to kill. Finally, since there is unit capping,
one cannot make one big strike against an intermediate player
and expect to win, since of course that player will have units.
To win, you will most likley have to send strikes and keep the
opponent busy which adds to the strategy of the game. You cannot
just rush from the beginning with some weak unit and win, as
you cannot also win with just one type of unit since it is easily
countered.
There are also some new twists that
differ from the original Homeworld. First of all, since there
are different units, you have know what the other race can do
or you will be screwed. You must research the infection vaccine
or the Beast will easily overpower you. The beast must be able
to have enough units to overpower a Dreadnaught. (Strongest
Somtaaw unit). Another note that adds to the complexity of Homeworld
strategy is the fact your resource units are not safely in your
base's protection. You must go far, far, far out of the way
to get your resources and you must protect your workers. This
strains your supply units even more making big huge attacks
less practical since your money supply will constantly be in
danger. Thus you must make effecient use of your units to make
a decisive painful attack in your favor. Now to move onto the
less than stellar things of Cataclysm but the only really bad
thing about Homeworld Cataclysm in terms of gameplay is the
learning curve. It takes at least an hour or so to get used
to the controls. Cataclysm has a nice tutorial which most people
should use if the are new to the Homeworld style of gameplay.
Once you do know them by heart, the game really shines since
you can easily navigate masses of ships and be able to attack
in the 3D realm. I also hate the fact that Sierra took out the
Proximity Sensor, which enabled you to see where your enemy
is. It is a pain to just find your enemy and usually takes 10
minutes since the maps are so huge. With this game you cannot
just memorize a map and know instantly where they are since
there are anywhere from 1-7 other respawn points all in 3d.
Also, there is fog of war (covers areas you have already explored)
and so if you forgot where the enemy was, well good luck scouting
all over again. Finally, I, along with most people really hate
the fact that you have to stop what you are doing to upgrade
your ships. There will be a flashing yellow light, which indicates
an upgrade after research. Instead of automatically being updated,
you have to dock your ships and let them upgrade there. Other
than those few minor annoyances, gameplay in Homeworld is rock
solid and an enjoyable game.
AHHH, boooom! That boom is going
to be heard all around..
As with the original Homeworld, the sound is excellent.
Everything from the speech, to the movies, and to the music
is a treat for your ears. It is now a standard to include speech
when you click on a unit or tell them to do something in ANY
RTS game. Not only has Sierra managed to do that, they were
able to stuff more than that. When you are in any battle, almost
everytime someone will say we outnumber the enemy or this looks
about even. In no other RTS game that I can think of will predict
the outcome of a battle. Once you hear this you can send more
units or just watch as you annihilate your enemy. You can hear
your guys scream "AHHHH" if they are dieing. The lasers shooting,
engines roaring, workers harvesting, and explosions are all
excellent sounds that you will delight your aural senses. If
there is any action done by anything in Cataclysm, you will
hear it. Constantly you will hear a report of either victory/defeat
from the ships in battle. The voices of each race thought are
rip offs of Starcraft. The voices of each race are like the
Terran/Zerg voices in Starcraft. The Samtaaw are more human
like while the Beast have a zergish type of voice. The music
is nothing spectacular alone, but instead they add to the overall
environment. They are all slow, demonic tunes that give the
player a feeling of the void of space and uncertainty all around.
WEEE, look at me fly! Wow, that
bullet looks dangerous...
The graphics are basically the Homeworld engine but tweaked.
One of the most obvious improvements are the little stars flying
by when you go travel through space. The graphics are just visually
appealing, pure eye candy. There has been no slacking off in
the visual details. Everything looks fantastic whether they
are fighting a battle, to sitting around - close up or far away,
it looks great. Another great thing about the graphics is that
you can see your ships actions through a first person view.
The explosions are brilliant and they actually light up the
screen when a big ship explodes. Cataclysm is also one of the
few games on the market that support Hardware T&L; (Transform
and Lighting). You can spin around a ship and watch them fly
and attack and be awed by how good the graphics are. Too bad
the engine is quite a resource eater. Without a decent video
card your Cataclysm experience could be a dull frustrating one.
A person would need at least a Voodoo2/TNT class accelerator
to get the full delights of the eye candy and I would recommend
a Voodoo3/TNT 2 accelerator if you want to watch big battles
without getting an amazing whole 5 fps. Don't believe the graphics
are this good? Just take a look at the screenshots and that
should start you drooling:
Playing Cataclysm sucks when it
lags...
Everyone has come face to face with lag and we all hate
it. Homeworld Cataclysm is almost as laggy as Diablo 2 was when
it first came out. I am on a slow 56K modem, just like many
users out there and the lag is unbelievable on the Won.net servers.
Once you login to Won.net, you see a chat room as with most
online services. Then you click on a games and see a list of
games. You double click to join a game as with any other ones.
However, 1 out of 5 times I time out and am unable to connect
to game. If I successfully get into a game, when the captain/creater
pushes go, I sometimes cannot even connect to him and then I
get dropped. There are other problems with the online games:
the Homeworld community is extremely small, 20-30 people max
on at a time. You will be lucky if 10 games are running. It
takes an agonizing 10-30 minutes, depending on the time of day,
to get into a game without unbearable lag or get into a game
of your liking. Then when you do get into a game, there will
be constant lag spikes, which deter most people from playing
online. Well, when you do finally get into a game (one that
isn't lagging like hell) its back to the original Cataclysm
gameplay with an added twist. Some people online are really
stupid as in they just send swarms and swarms of fighters. Online
games require much more strategy since the computer is easy
and sometimes you will be shocked at what others will to do
you. The risk of backstabbing is there, and people do some crazy
things that you would never expect. Others constantly haunt
your resources, as with most RTS games, which is bad for you,
and good for the opponent. Games go on even longer if this happens,
since online everyone is resourcing(up to 8 players) and once
those run out, its a standstill. If there are injections, expect
a really long game since you will be waiting on injections for
10 minutes or so. With all that said, Cataclysm online isn't
quite as good as it could be since it lags, but it could be
fun for those with broadband connections.
Cataclysm is an
excellent game packed with great graphics, sounds, and best
of all, great gameplay. However, the multiplayer lacks not only
because of the lag, but because the Homeworld community is extremely
small. Cataclysm has everything the excellent Homeworld did
and more, and Cataclysm deserves the Homeworld name. Cataclysm
would get a higher score, but the games are moving more and
more towards online gameplay and Cataclysm doesn't excel at
that. In conclusion, rush out and buy Cataclysm today, just
good luck getting a good online game going.
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Gameplay: 95%
Graphics: 92%
Sound: 90%
Multiplayer: 75%
Story: 85%
Overall: 90%
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Gamer's
Sanctuary Home
|
Highs:
Excellent gameplay, graphics, and
sound. T&L; support. New units. |
| Lows:
Resource eater. Laggy multiplayer. Steep learning curve
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