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Homeworld: Cataclysm
Research
The research tree has been much expanded and modified. It is not
simply a matter of picking a technology and researching it to
open up new ones -- oh, no. Now you must build Modules to research
different areas:
Hangar Bay - Advanced Fighter Drive, Linking Tech, Frigate Drive,
Adv. Frigate Drive, Destroyer Drive, Adv. Destroyer drive.
Armur Module - Armor level 1, 2, Force Field level 1,2,3.
Engineering Module - Holographic Emitter, Support Module, Afterburner,
Repair Systems, Salvaging ability, Crystal Harvest ability.
Adv. Engineering Module - Micro Ship construction, Repair Bots,
Phased Telemetry, Advanced Sensors, Infection Vaccine, Crystal
Harvest Ability.
Weapon Module - Adv. Ion Cannon, Missile Launcher, Siege Cannon,
Energy Cannon, E.M.P. Cannon, Quantum Explosive Charge, Repulse
Weapon.
As you can see, research now takes a lot more planning and no
two people will do it the same, so each player will develop his/her
own mix of ships and technologies.
Playing House by Yourself.
Okay, introduction over. [That was just the introduction?
- Ed.]
If you have played HW, the interface will be second nature…if
you have not, it will take some time to get used to controlling
the camera. I tell people that it will take about an hour to get
comfortable and 2 hours for it to feel natural. Once learned,
it is never forgotten. The hilarious thing is that I have a HW:C
screen shot as my desktop and I keep trying to rotate it.
The single player missions play out a story of secrets and survival
over 17 missions. The missions range from simple escort to convoy
protection (mission 6 was the one I had the most trouble with).
Each mission will take about 20-40 minutes to play out, depending
on your skill level and the difficulty level you set the game
at. As usual, if you fail a mission it’s game over, so save often!
Also, be prepared to replay some missions a few times. I do wish
the mission tree was a bit more dynamic, but you can’t have everything.
The AI is up to the challenge most of the time. It still has the
occasional weakness, but I’ll let you find those yourself.
The story itself is quite gripping, and the arrival of the Beast
was a great moment that still gives me shivers when I watch it.
The cut scenes for missions are done with the in-game graphics
engine and the major plot points are done with the black and white
sketch art that HW used to such good effect.
The mission objectives also change rather quickly, so be prepared
to be in a rush. HW:C does have a time compression feature so
you can speed up those slow sections of just travelling, but beware
when you use it. Use it at the wrong time and you can open a big
ol' can of wump-ass on yourself.
The same selection of formations is available, and make sure you
pay attention to them. Bombers in Broad formation are target practice
for the enemy; in Sphere they create a withering attack on any
ship caught in the middle.
Playing House with Others.
HW:C has the same multiplayer options as HW; if you want to play
against others you are limited to Sierra’s network, Sierra.com
or direct LAN connection. I am greatly disappointed by this. I
would love a TCP/IP option, as I generally find services such
as WON, Zone, Mplayer, and Sierra.com to be a major bottleneck
to my ping. Having said that, the five games I played over Sierra's
network all went fine, with no real lag problems due to anything
other than playing against people with 56k connections.
You can customize your colors, the game parameters, number of
CPU players, amount of resources, turn the research tree on and
off, etc.
One thing in HW is that in Multiplayer you could not have black
on black as your colors. If you used the Black on Black edit,
your main color would default to pink. This has not been addressed
in HW:C. This is not a problem; I just like the black/black color
scheme and am happy to be able to use it.
Supporting up to 8 players, the games can get very intense. The
ability to record a MP game is back and you can send your friends
mementos of their destruction and humiliation. For those not familiar
with the Record game feature, it records the entire game like
a VCR so you can go back and watch just what happened anywhere
on the map.
With the SUs, the games do not degenerate into the massive battles
HW did, but have a tendency to be more controlled forms of mayhem.
The other MP option is Skirmish against the CPU. This allows you
to take on up to 4 computer opponents. At the simplest skill level,
the computer will present a mild challenge; at its highest rating
and set to attack humans only, it becomes a 4 vs. 1 fight for
survival. I recommend cranking the difficulty to give yourself
a real challenge.
Build your own Home
HW:C includes Mission Man, the map/scenario builder that came
with HW. I find it full-featured and impossible to use, but then
I can’t use most map/mission editors so this is not a strike against
it. Many have used it and made some spectacular maps; check the
fan sites for their handy work. I would recommend printing out
the manual and taking a good look at it before playing with it.
HomeComing
Homeworld: Cataclysm is a worthy successor to the Homeworld crown.
The changes that have been made all enhance and refine what the
boys at Relic started. Barking Dog did a phenomenal job of finding
HW’s weak spots and shoring them up with some inspired programming
and writing. The story is intriguing, and pulls you in; the gameplay
is stellar and the game itself is stable.
If you like RTS or Space-based games, you owe it to yourself to
pick up both HW and HW:C. Once you master the interface (not a
big hurdle), you will find yourself immersed in a universe that
is very hard to leave. Homeworld: Cataclysm is the best follow-up/sequel
I have ever played, and it is a good thing that it is a stand-alone,
because it does stand on its own achievements, not those of its
predecessor.
What are you waiting for? Go get the game or download the Demo
and start the fun now.
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PULSE RATING
COMMENTS
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Concept
Excellent story, and a fine standalone game. |
93
|
Gameplay
If you liked Homeworld, you will love Cataclysm.
|
95
|
Graphics
I fall in love with this game with every screen
shot, and this from a year-old engine. |
100
|
Sound
Soundtrack not as sweeping as HW, but damn fine
nonetheless.
|
95
|
Technical
Smooth and clean. No bugs, but AI has occasional
hiccup. |
95
|
Overall
A bit short, but the MP makes up for it.
Well worth the time and money.
|
96
|
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