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Homeworld: Cataclysm
Coming Home!
Man,
think about the pressure -- not only are you doing the sequel
to one of 1999’s top games, but you are doing it as a standalone
and making some fundamental changes to the gameplay. Think about
what would happen if you screwed it up? Think about what would
happen if you wrecked a genre? Well, think again, because Barking
Dog Studios pulled it off.
In a time where sequels are nothing more than new paint jobs on
old gameplay, Barking Dog Studios took a perfectly good game and
made it better.
Home and Hearth.
First a little history: Homeworld from Relic Software was one
of those games that looked at a genre (the RTS) and turned it
on its ear, in 3D. Combining a plot worthy of being made into
a movie and graphics that rivalled some recent flicks, it set
a new standard in gaming. Its unique interface allowed for full,
true 3D movement. The game's AI was above most, and even though
it had its weaknesses, it still provided one hell of a fight.
Homeworld only had one real weakness…its length. Occasionally,
size does matter, and an average gamer could complete Homeworld
fairly quickly. The Multiplayer mode in the game gave it some
extra life, but there was still a bit of disappointment. We loved
the game and wanted to spend more time with the Kushan. After
all, we did get them back to their home planet, didn’t we?
Fortunately, Barking Dogs Studios heard our cry and announced
a sequel, but not just a sequel -- a stand-alone product with
new ships, a new story and new gameplay. The cries of “hooray"
were mixed with the occasional call of “heresy”. Improve upon
perfection? We’ll see.
Home Fires.
HW:C takes place some 15 years after the events in HW. Hiigara
is being colonized and the Taidani Empire is in shambles, all
thanks to your efforts. However, the new world is as harsh as
the old. Politics begin to carve rifts in the unified resolve
that got you home. Pirates stalk your ships and pockets of Taidan
loyalists seek revenge upon you for bringing down their world.
In the middle of this mix are ‘the sleepers’, those colonists
that hibernated throughout the six-month voyage to Hiigara. For
them, the destruction of Kharak and the death of the rest of the
Kushan people is a fresh wound. They have no place in the new
or old world and some have chosen space.
One family or Kiith, the Somtaaw, pushed to return to the stars,
and was granted access to the old Mothership. From there, they
built two huge Mining ships, the Kuun-Lan and the Fal-Corum, and
a deep space research frigate the Clee-san. With these three ships,
the SomTaaw went back into space to carve a name for itself; what
it found threatened the very world they left behind.
How they encounter the Beast, I will leave for you to find out.
That they do is common knowledge (see the ads). This new race
adds some very interesting twists to the story, and the missions
you play thru act not only as extended tutorials, but are extremely
gripping. I found myself impatient to finish each mission because
I wanted to know what happened next.
Home Renovations
Homeworld: Cataclysm (HW:C) is a stand-alone sequel to Relic Software’s
hit Homeworld, featuring 17 full missions, Skirmish vs. CPU and
Multiplayer mode via WON and LAN. Though I will be comparing the
two games throughout the review (hard not to), they are very different
games. In HW, you commanded a huge Mothership…in HW:C, a Mining
vessel. In HW, you were fighting for the survival of your race…in
HW:C, you are struggling to stay alive long enough to get home
to those people.
That’s the simple part of the review. When Barking Dog started
to develop HW:C, they wanted to add something new to the game
and not just produce a set of missions. They changed the very
way the game looks, sounds, and is played.
New Paint
The “Looks” part was easy -- new ships with new weapons. Homeworld
was a stylized grandiose game, rife with self-righteousness. HW:C
is the harsh light of reality after the dream is over. The ships
in HW:C are utilitarian; they have a single function and are only
pressed into other roles through ingenuity and necessity.
I have to admit that when I found out my main ship was a mining
ship, I was disappointed, but I soon overcame that little problem.
Once I got into the game and started playing with the different
vessels, I started to see what the developers were trying to do.
This is not Homeworld, and they would be foolish to try to recreate
that game. This was Homeworld: Cataclysm, and it required different
tools to tell the story.
As usual, the models have great detail on them, and scale beautifully.
Even the old Mining ship acquires a style of its own as time progresses.
The new maps are well thought out and the backgrounds are exquisite.
In HW, there were nebulas shining in the back; in HW:C, they flicker
and pulse, giving them new life. The asteroids you mined in HW
are still there, but in HW:C there are asteroid swarms that move
and sweep by you, and a new resource: crystals.
The interface will be familiar to HW veterans but has some very
nice upgrades. The “Caps Lock” key brings up a ship overlay of
any vessel to have your cursor over. It will give you its class,
health, repairing ability, armor level, type and power of weapons,
and any special ability. This means no more memorizing the manual
and its a fast way to check status of any vessel.
Part and parcel of the new looks is the graphic engine. The same
degree of tweak-ability is there, so you can choose that delicate
balance between detail and framerate.
Screen shots can be taken by hitting the Scroll Lock key and are
stored in the HW:C directory.
Let's
talk about the sound of this title
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