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A CNET Gamecenter Preview
Publisher: Sierra Studios
Developer: Barking Dog Studios
Genre: Real-Time Strategy
Release date: Third Quarter 2000
Inside word: More than a mission pack, but not quite a full-blown sequel, Cataclysm plans to give Homeworld fans what they want most: more of the same action and intensity that made Homeworld such an amazing game.
By Andrew S. Bub
(4/25/00)
Relic's Homeworld forever changed the face of real-time strategy games. It added a true 3D engine with 3D space to the mix, and it gave us a compelling, elegantly told story with a stirring score and a mix of game-engine cinematics and rough black-and-white artwork that gave the story an epic feel and scope. It featured a graphics engine that did justice to the hyperactive nature of ship-to-ship battles but still maintained the grandeur of a massive fleet engagement. And during the noncombat missions, it showcased the vast loneliness of space.
The single-player campaign in Homeworld concerned an orphaned humanity, struggling to find its ancestral home. In multiplayer, Homeworld offered a multitude of ways to eradicate your rivals. At its core, Homeworld did what gaming only rarely does: it inspired the imagination. But it was also too damn short. Most players breezed through its 16 single-player missions in a matter of days, leaving them hungry for more. That hunger is about to be satiated: Homeworld fans, prepare thyselves for a Cataclysm.
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