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Will Cataclysm spark the
same feelings of pure joy you felt when you
played original Homeworld?
Review By: Paul Cotroneo
There
comes a time in a man’s life, that you become so emotional, you
just have to let loose on the nearest tissue. In most cases, this
happens when you ask a girl to marry you… or something of that
nature… but for me, it is when I started to install Homeworld:
Cataclysm. I slowly started to remember the uncontrolled
joy of the hours spent playing the original Homeworld last year…
and sadly, the feelings were to hard to control. Fortunately, it’s
been three weeks and I'm finally able to control myself enough to
give you an accurate review on this momentous game.
A New Vision
Homeworld,
originally developed by the powerhouse Relic
Studios, absolutely plowed new ground in the field of
real time strategy and gaming as a whole. This time around, Relic
has chosen to let another company, Barking Dog Studios, take the
lead in the development of the next Homeworld product. The decision
to go outside Relic was essential in achieving a new feel to the
Homeworld series while still keeping with the proud fundamentals the
original creators so well established.
The Cataclysm campaign story is an excellent
example of establishing new ideas but maintaining past traditions.
Barking Dog maintained the various techniques such as hand drawn
cinematic features, in game engine movies and various other
techniques Relic initiated. But, they didn’t stop there, Barking
Dog added there own dark and enigmatic feeling into the storyline to
really pull the player into the game.
Initially, the story starts by reviewing some
of the recent events, which have taken place roughly fifteen
Higarian years after your initial voyage to the planet. The player
is propelled into a world filled with intrigue and political unrest.
The various Kiiths are not the ‘pleasant all working together for
the common good’ factions you left them as. Rather, they have
become very imperialistic and segregated, and you unfortunately take
the role as fleet commander of one of the weakest and smallest
kiiths in the space fighting business. Never the less, with some
skillful fighting and lots of luck, you will see your fleet and
Kiith’s power grow leaps and bounds in a very short time.
The introduction of the Beast, the ever
consuming ‘bad guy’ adversary, was very clever as it allowed the
developers to create an enemy which even pulls some of the most evil
factions together with your own forces to fight the common threat.
Who would have thought the old Taiidani would agree with you and
fight side by side.
The constant threat of the beast throughout the
game goes along way to giving a player a sense of living always on
the edge of their respective seats.
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Origin: USA
Company: Barking Dog Studios
Genre: Real-Time Strategy
Release: Q2 2000
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