The original
Homeworld earned many accolades from the gaming press. Relic's
debut game was one of the first Real Time Strategies to take on
the third dimension. I recall all the controversy of how implementing
3d would make the game unnecessarily complicated control-wise.
Once the demo came out and the game shipped, the folks at Relic
proved that not only could a 3d RTS be done, but also that the
controls didn't require you to have four arms. The third dimension
also introduced a myriad of additional tactics that were to be
taken into account. Throw in a great story, beautiful graphics
that didn't require a monster PC, and excellent multiplayer, and
the guys at Relic had a hit on their hands. The skeptics became
the believers.
A little over six months ago, an announcement was made that Cataclysm
was in the works. Many dismissed it as a mere expansion or add-on
pack. Once we learned that it would be a stand alone game being
developed by relatively unknown Barking Dog, we wondered whether
they could deliver an improved game, let alone something of the
same quality that Relic had shown us.
We thought it couldn't get any better…
The Story
Cataclysm takes place 15 years after the Kushan completed their
journey to Hiigara, their Homeworld. Instead of breaking open
a six pack and commencing to party down, the Kushan began their
period of strife. The populace awoke from their cryogenic sleep
to find out the world they knew was destroyed, and all they had
to look forward to was this unknown world. The remaining people
broke into Kiithid (clans), each taking whatever political power
they could. Although this has little to do with the story line,
it is a good introduction to the events that unfold.
You take control of the Kuun-Lan, a Kiith Somtaaw mining vessel
going about its routine gathering resources. The game begins with
a distress call sent out by another Kiith being attacked by Taiidans
and Turanic Raiders. Being the great guys you are (actually, you
have no choice), you jump in to lend a hand. There's only so much
you can do, seeing as you're mining vessel doesn't have the resources
or technology to crank out some serious firepower. You manage
to help the Kiithid in distress and fend off the raiders, but
then things start going down hill. The mining vessel picks up
a signal which, upon investigation, is being broadcast by an derelict
pod that cannot be identified. The Somtaaw, being a bit behind
in the times, see an opportunity to gain alien technology that
may boost their technical knowledge over that of the other Kiith.
Do you see where this is going?
You are ordered to haul off the pod and bring it to one of your
technology vessels to be examined. Once the techies get there
hands on the thing, they release a 'biotech' virus which not only
affects humans, but also takes over ship systems. Don't these
guys watch any sci-fi movies?
As they say, 'Curiosity killed the cat' - only in this case,
you're going to wish you were dead. It's up to you to stop this
thing you unleashed.
The Game
In an era where game developers cut corners everywhere they can
to maximize profits, it's very common to see one of the most important
part of a game's packaging, the manual, rather lacking. Both Homeworld
and Cataclysm broke out of this mold, shipping with quality manuals.
The manual for Cataclysm weighs in at over 140 pages and includes
everything from the background story, to tactical formation and
ship statistics. Of course, all the 'how to' gameplay essentials
are also in the manual.
Upon launching Cataclysm, you'll be introduced to a myriad of
setup options. The lack of a selectable difficulty level in Homeworld
has been remedied in Cataclysm. If the game proves to be too much
of a challenge, just bring the excitement down a notch.
Once you're in game, you'll find a bit of a change to the interface.
The original interface, streamlined as it was, has become even
more minimalist. Everything can be accessed from the right-click
menu, including build and research screens. The original hidden
menu bar at the bottom has been removed altogether and small transparent
windows have taken their place. If you feel out of place with
these changes, you can always set it to the 'classic Homeworld'
interface in the setup options.
Probably one of the most welcomed changes has got to be the ability
to command your units from the Sensors Manager. Everything that
can be done from the gameplay screen can be done here. Want to
attack a group of incoming enemies? No problem! Select your squad(s)
(either by hot key or drag selecting) and click/drag select the
enemies you want to attack. This beats having to see the incoming
enemies on sensors, but having to wait for them to come into visual
range before you have the option to strike. Other useful additions
include time compression up to 8x for those slow-to-build single
player games, and a waypoint system for setting up reconnaissance
patrols.
Camera control and unit movement is as easy as it ever was. Even
the uninitiated will find a low learning curve to moving around
the battlefield and positioning your point of view to keep an
eye on your units. The in game tutorial does a great job with
familiarizing both veterans and greenhorns to the Homeworld modus
operandi and the new controls of Cataclysm.
Set
coordinates to page two...
|