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I am guessing that there are at least a few people over at Sierra Studios that are smiling this year. With the release of winning games such as Ground Control earlier this year, and the much-anticipated soon-to-be released Tribes 2, Sierra has a lot to be happy about. Adding to it all is the recently released add-on to the Game-of-the-Year Homeworld, Homeworld: Cataclysm, which in my opinion won't do anything to deaden the moods of the folks at Sierra. As a side note, I remember reading in a PC gaming magazine that Electronic Arts declined the opportunity publish the Homeworld line of games…I wonder if anyone over there is kicking themselves (or being kicked by others) for that decision…but I digress…

Background Story

For thoses of you unfamiliar with the original Homeworld game, let me just bring you up to speed. In Homeworld, you take command of the Kushan fleet throughout their exodus from the exile planet Kharak to their ancient home-world of Hiigara. In the course of the exodus, the ruling galactic empire, the Taidani empire, declares war on the Kushan, destroying Kharak and all the clans that have remained behind. The surviving Kushan aboard the gigantic mothership and the rest of the fleet, with no home and families to return to, have no choice to proceed forward in search of their ancient home. The original Homeworld plays through their struggle with the Taidani empire, along the way making new allies, including Taidani rebels. The game concludes with the final showdown at Hiigara, ending with the destruction of the emperor and the reclaiming of Hiigara by the Kushan people (after which they become know as the Hiigarans).

Homeworld: Cataclysm, developed by Barking Dog Studios, picks up the story a short time later. Cataclysm plays more of a side story than a full sequel, which is probably why it has been called an add-on. I should just mention that if you haven't played Homeworld, the Cataclysm manual does an excellent job of filling in all the details of the Homeworld history and setting the stage for Cataclysm. In Cataclysm, rather than taking control of the full Hiigaran fleet, as was the case in Homeworld, you now have control of the small fleet of a single Hiigaran clan, the Somtaaw. With the destruction of the exile world of Kharak and all Hiigarans that had remained behind, many clans awoke from cryogenic sleep at Hiigara to find that the majority of their clan had been wiped out. In this way many larger clans were reduced to lesser clans, losing much of their claim within the new Hiigaran society. Such was the case for the Somtaaw clan, with the destruction of Kharak reducing them from being the greatest mining clan to a lesser clan forced to scavenge the asteroid fields around Hiigara for resources.

During the course of mining the outskirts of Hiigaran space, the Somtaaw mining ship (your mothership) encounters a new alien organism, which simply becomes known as "The Beast". Some kind of mutagenic virus, the Beast is capable of subverting both organic life and machines, adding them to itself as it grows (think of it as sort of a BORG virus). The first to encounter it, the Somtaaw realize they are the only ones who can stop it in time. Add to this the constant threat of attack by Raider fleets and the remnants of the Taidani Imperial fleet, and you have yourself one exciting and challenging game.
                         
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Game Info
Title: Homeworld: Cataclysm
Publisher: Sierra
Reviewer: Jared Taylor

Price: $38.95
Rating: 4.5/5.0
       
Pros
-Great graphics
-Nice new features
-Intriguing story
Cons
-Lack of camera panning
-3D movement can be tricky
Screenshots
 
 
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