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Graphics
The graphics of Cataclysm have not really changed much from
the original Homeworld, except for some minor texture tweaking
and newer models. That is not to say that they are poor, because
they are actually great, as were the graphics of Homeworld.
However, since this is an "add-on" and not a full
sequel, don't expect a brand new engine. What you saw in Homeworld
is pretty much what you will see here. But since Homeworld looked
great, that is not a problem. Each ship looks great up close,
and the thruster trails left behind the moving ships really
adds to the realism. In many ways the visuals reminded me very
much of the Wing Commader: Prophecy graphics, with similar nebula
backdrops and asteroids and such. The Cataclysm accelerated
graphics engine is very smooth and I never noticed any loss
of frame rate, even during the ship intensive battles (I ran
Cataclysm using a TNT M64 video card, by the way
not the
fastest out there). Ship and fighter weapons look good, especially
the beam weapons, and explosions are also very realistic. The
only thing I felt looked a bit cheesy was the smoke given off
by damaged ships, which kind of looked like transparent bubbles
or something. Other than that though, I am still impressed with
the Homeworld engine, and Cataclysm makes good use of it.
Sound
Bearing in mind that sound does not exist in the cold vacuum
of space (remember that sound requires some sort of medium such
as air in which to propagate) it is reasonable to expect very
little ambient sound in a game like Cataclysm. Sure enough,
other than the hum of the ships, if there isn't a battle going
on, there isn't much to hear. The sounds the do exist in the
game are decent and fairly realistic, especially the explosions.
Audible feedback is given for most elements in the game, from
response to your commands, to warnings enemy engagements, to
the screams of your pilots when an enemy introduces them to
the vacuum. All in all, the sounds are good and elicit any complaints
from anyone.
Multiplayer
Besides the rather challenging single player missions, Cataclysm
also has plenty of multiplayer options. Both LAN and Internet
play (via Sierra.com) is available, and you can even set up
a skirmish with the computer for practice. A wide range of multiplayer
options, such a different harvesting and researching modes,
computer controlled players, alliances, and so on are available.
Games can be played on a variety of maps with various objectives,
such as capture and enemy ship or the ever-popular deathmatch.
Players also have the option to play The Beast in multiplayer,
which adds quite a twist. The Beast doesn't actually research
any technology, but rather "absorbs" technology from
captured enemy ships making for an interesting gaming experience.
The Beast has very few unique ship types (only the mothership
and "cruise missle"), but again is able to build any
ship it first captures and absorbs. An experienced player using
The Beast could be quite a challenge.
Summary
Well, like I said early on, Cataclysm is a great follow-up to
Homeworld, and for good reason. More of the same intense action,
the continuation of a cool story, and some great game-play all
combine to make Cataclysm a winner. Some people may find it
challenging due to the 3D interface and play-field, but I think
most will be able to become accustomed to it and enjoy the game.
The new interface is sleek, although seasoned Homeworld will
have to adjust somewhat, and Cataclysm includes some much needed
features, as well as some pretty cool new ships. If you haven't
played Homeworld, don't worry, Cataclysm is a great place to
jump in. So if you like RTS games and want to heart-pounding
challenging game-play, check out Homeworld: Cataclysm, and see
why the folks at Sierra are smiling.
Rating
4.5/5
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