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New Features
Cataclysm includes some new features that were absent in Homeworld
that I and others that I know had wished were available in the
original game. The first of these, which I think was really
needed in Homeworld, is time compression. In the original Homeworld,
sending your ships from one side of the sector to the other
could be a very tedious and boring endeavor, especially if it
included slow moving capital ships. Basically, set their destination,
pick up a good book, and read for 5-10 minutes as they plod
along. Well, no more of that! Cataclysm includes the ability
to accelerate the game speed to up to eight times, enough to
get even the slowest of ships across the sector in mere seconds.
This is especially useful at the end of any mission when your
workers are harvesting the remaining resources in the sector
(harvesting every last scrap of resources in each mission is
very important). Give your workers the harvest command, crank
up the speed, and watch as the entire sector is scrubbed clean
in under a minute. One word of caution
the time compression
feature does not include a safety switch that automatically
turns off time compression upon encountering an enemy. Several
times I used the time compression to speed up a mission, only
to suddenly hear that my ships were under attack. In the time
it took me to hear the warning and turn off the time compression,
half my fleet had been wasted by wandering through a minefield.
I think the absence of a safety shut off feature was a bit of
an oversight, but nevertheless, the time compression is still
very much an appreciated feature. Note that, for obvious reasons,
time compression is not available in multiplayer games.
Another feature that I felt was a great improvement is the ability
to move the mother ship. Unlike the original Homeworld mothership,
the Somtaaw mothership is completely under your control, and
can be moved to any location in the sector during any mission.
I found this to be a great addition, because now the mothership
could be moved out of harms way (anyone remember the mission
in Homeworld with the rather large asteroid on a collision course
with your stationary mothership?). On the flip side, I also
found the mothership to be very useful in battle, being very
effective in an anti-fighter role. It is also capable of taking
a huge amount of damage, often drawing off enemy fire from my
weaker ships while they were engaged in battle. Of course, I
don't recommend this strategy in every situation, but it certainly
was nice to have the option.
Cataclysm also sports a wide variety of new ship types, all
of which I won't detail here. However, I would like to make
note of two of these in particular. The new Worker ships now
provide resource harvesting, ship repair, and salvaging in one
nice little package. This makes it simple to provide your fleet
with all three essential functions without building vast numbers
of three types of support ships. Also, the new Mimic class ships
are a very nice addition to the fleet. Mimics, as the name suggests,
are able to project a holographic image around themselves. This
provides you with some very useful tactics. Mimics disguised
as enemy ships or asteroids can spy on enemy activity without
detection (usually). Or if you prefer, Mimics can disguise themselves
as friendly ships, making you fleet seem much more powerful
than it actually is. Two Mimics can link together allowing them
to mimic larger ships. While the Mimic class ships have no weapons
per se, they carry an explosive payload that detonates on contact
with another ship, making them very deadly for kamikaze attacks
on enemy capital ships.
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