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Gameplay
First of all, let me say this outright
if you played Homeworld
and thought it was a great game, then stop reading this review
right now and go buy Cataclysm. You will love it. Cataclysm
is easily as good a Homeworld, with some nice new features and
ships thrown in for good measure. If you haven't played Homeworld,
or you thought Homeworld could have used some tweaking, then
read on and see if Cataclysm is what you are looking for.
Cataclysm, while marked as an add-on, is actually a stand-alone
game. This means you won't have to shell out the money for both
games in order to play Cataclysm. In some ways I do recommend
play the original Homeworld first, if only to get a rather complete
picture of the story which sets the stage to Cataclysm. This
is, however, unnecessary, especially since Cataclysm does a
great job of setting the scene by itself, both through the printed
manual (which is great by the way) and the early movies/cut-scenes.
Between mission movies are rendered in partially animated black-and-white
hand drawings just as they were in Homeworld. While this may
sound cheesy, it is actually works very well. These movies are
augmented by rendered in game cut-scenes which are fused directly
into the missions themselves.
The actual game-play will be familiar to any person that has
played any recent RTS title such as Ground Control. However,
there are some elements of the Cataclysm interface that will
require some getting used to. First of all, since the game takes
place in space, each mission can be played out fully in all
three dimensions. Not only does this mean you can rotate and
zoom your perspective to any orientation you wish around your
fleet, you are also able position your fleet anywhere in the
3D playing field you wish. This means you can engage an enemy
cruiser head on with your destroyer while attacking from above
and below with you fighters, corvettes, or whatever. This movement
in 3D is executed by first designating the destination of your
ships in the horizontal plane, and then (by holding down the
Shift key) assigning a position in the vertical plane. I found
this to be primarily useful for positioning my ships prior to
battle to set the direction from which they would engage the
enemy. Once locked in the heat of battle, however, I found this
to be a little too cumbersome to be of much use. Still, the
use of the third dimension is a very nice feature.
Another thing that was a little tricky to get accustomed to
is the lack of camera panning. At any given time, your perspective
must always be centered on a ship or group of ships. You are
able to zoom in and out, and rotate the view around whatever
ship you have selected. However, most other RTS games allow
one to pan or "slide" the camera view by moving the
mouse to the edge of the screen. I found this feature to be
sorely missed. For instance, if a group of ships was lying just
outside of the view of whatever ship I currently had selected,
the only way to select those ships was to zoom out to the sector
map, find and select the ships I wanted, then zoom back in.
This can be avoiding by assigning hot key numbers to all ship
groups, but still I found myself often wishing I could move
the camera around, even if just for a better view of the battle.
Ah well
you can't have everything.
I
should just briefly mention that the actually interface itself
has been changed between Homeworld and Cataclysm. Gone is the
bottom-of-the-screen pop-up menu bar. Commands are now given
entirely through context sensitive menus that can be accessed
via the right mouse button or through hot-keys. I personally
suggest learning hot-keys, because in the heat of battle, especially
in multiplayer when it cannot be paused, time and efficiency
mean everything. Fumbling around with tool bars and menus just
won't cut it, and I am sure the best players out there could
issue all the commands from their keyboard while blindfolded.
Trust me
learn the hot-keys. The option to have the classic
Homeworld interface is included, but to be honest I preferred
the new streamlined interface provided in Cataclysm.
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