Homeworld Cataclysm Preview
By Eric Jacques
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This
game has some awesome graphics with a 3d shape. If
you’ve played Homeworld before and you liked it, I KNOW
you will love this game more. Kick
back, crack open a brewsky and start reading...
Cataclysm
begins 15 years after the end of Homeworld. While the
Kushan have returned to their home on Hiigara, the Taiidan
are losing a lot of their outlying planets and several of
the former Taiidan allies are reforming into fragmented
pirate groups. At the same time, the Kushan Kiiths are
becoming more factionalized as well, with several new
small space-bound Kiiths popping up around the galaxy.
That's where you come in. You take the role of the captain
of a mining and exploration ship for the Kiith Somataaw.
The first battle in Cataclysm will see you at the helm of
your mining vessel, the Kun-Laan, called to defend a
Kushan fleet that's under pirate attack. It may seem odd
to start a space combat RTS in mining ship, but that's the
beauty of your new space-faring Kiith -- you can easily
adapt to the environment as needed. Throughout the course
of the game, you'll see your mining vessel transform into
a formidable Mothership ready to take the battle to the
front lines.
Unfortunately,
the fragmentations of the Taiidan society and
increased pirate attacks aren’t the only things you have
to worry about. There's also a new enemy on the horizon --
The Beast. As I describe it, "The Beast is a
techno-organic evil force that infects other ships to use
as their own." Their fleets are compressed of a
number of ships salvaged from their foals, and they
resemble ominous biomechanical monstrosities of their
former selves. We also learned that not only do members of
The Beast integrate enemy craft into their fleets, but
they also master advanced skills through these
appropriations. While The Beast can learn about new
technologies through regular research, to some degree they
can climb through the research tree through capture enemy
ships. All in all they sound very cool and very scary at
the same time.
Of
course, a big part of any the add-on pack will be the
addition of new units, and Barking Dog Studios aren't
going to let you down. Cataclysm is going to include 17
new craft for you to pilot and control. Some of them are:
·
The
Acolyte
The Acolyte is a very fast ship, and when 2 Acolytes
combine, they form an ACV or Acolyte Compliment Vehicle.
The ACV is more powerful and better equipped. The ACV will
also be able to fire an Electromagnetic Pulse that
immobilizes enemy ships.
·
The
Sentinel
Sentinels are pretty much gun towers, or pill boxes in
other RTS games. They come equipped with massive guns but
are very slow moving, so the are excellent for defense.
But they can also be used in conjunction to shield your
ships from enemy attack. By shooting protective beams to
one another, several Sentinels can form a shield in front
of or, if you have enough Sentinels, completely around
your ships.
·
The
Leech
Leeches are the more or less, spy ships. They are very,
very stealthy and can only be found by Sentinels or other
Recon units. But they can also attach themselves to enemy
ships, causing them great damage by dispersing their
resources into outer space.
In
Cataclysm, your will be able to maintain more control over
your fleet than you could in Homeworld. As a result,
keeping your ships alive, allows them to gain experience
points making them a very valuable asset. Also, all the
ships in Cataclysm will upgradeable, so you can
concentrate on 3 different ship design categories:
weapons, armor or engineering. Also, your lowly old mining
ship will be able to become a true Mothership through a
series of upgrades as the game progresses.
Barking
Dog Studios has also tweaked the AI of enemy ships
immensely. They will now react accordingly to certain
situations. For instance, if you attack a group of enemy
ships that are set on ‘defensive,’ they won’t just
hover there and let you shoot at them; they will defend
themselves and attack back. But now, the AI knows when to
retreat if they are outnumbered. This means gamers will be
treated to a much more realistic experience. That’s just
a drop in bucket when it comes it AI fixes.
But
not only that, there is also an awesome and realistic
fog-of-war feature, repair ships for your larger capital
ships and a much more streamlined interface. You’ll
notice that some of them screenshots show some new menus.
We don’t really want to give any of them away so we’ll
keep our lips shut…
You
can also expect to see more jaw dropping graphics a la
Homeworld. The biggest tweak is the addition of much
larger explosions, a ‘first person’ view if you will
(you can now enter the cockpit of any ship), a much better
light flare, and lots of cool looking ships! Next to Quake
III Arena, Cataclysm is second to none.
But
those aren’t all the new features in Cataclysm. There
will also be
a new resource set in the game. Crystals, as they are
called, will give several times the energy that asteroids
give you. Your extraction ships will have to manually
carry the crystals to the Mothership so they can be
extracted and also, the crystals will explode if shot at.
So, hauling a ship full of crystals right into an enemy
Mothership will result in a lot of fireworks and lots of
damage. Just watch out; the same tactic can be used on
you.
On
the multiplayer side of things, not much has changed.
Sure, you can play as the Kiith, Somtaw or The Beast.
Other than that, there’s not much. A few tweaks and the
such but that’s as far as multiplayer goes. But if we
know Barking Dog and the job they did with Homeworld,
we’re bound to see some surprises.
Now,
the ultimate debate: Is it an addon or a sequel? Well,
near as we can tell, it'll be a sequel, since it's priced
at 49.99$ and is a stand alone game; meaning the few
people who did buy Homeworld won't need their discs to
play the game. Oh jeez, no I'm going to get flamed....
As
far as I can tell from my time playing Cataclysm (which
amounts to several WEEKS in total), I must say that, we
may have a ‘Game of the Year’ contender already. Watch
out for this puppy sometime soon.
By
Eric Jacques
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