Description     Group 2, the enemy has been spotted in an asteroid field near your position. Assemble your forces and destroy them!
Description
Description
Description
Description     Team play, top vs. bottom.
Description	No building or harvesting.
Description	Bounties on.
Description
Description	Map by: Nicefeet - jbad@scrtc.com

Font            Arial_b12.hff
Color           255, 0, 255
DropShadow      Yes


; DEFAULT SETTINGS:
type.flag                      BIT1     ; destroy mothership
type.flagNeeded                BIT1     ; FLAG: destroy mothership

;type.flag                      BIT2     ; capture capital ship
type.flagNeeded                BIT2     ; FLAG: capture capital ship

type.flag                      BIT3     ; research
type.flagNeeded                BIT3     ; FLAG: research

;BIT4 = bounties - Obselete!

;type.flag                      BIT5     ; enable harvesting
type.flagNeeded                BIT5     ; FLAG: enable harvesting

;type.flag                      BIT6     ; resouce injections
type.flagNeeded                BIT6     ; FLAG: resource injections

;type.flag                      BIT7     ; resouce lump sum
type.flagNeeded                BIT7     ; FLAG: resource lump sum

;BIT8 = password protected - only let the user change this

type.flag                      BIT9     ; unit caps
type.flagNeeded                BIT9     ; FLAG: unit caps

type.flag                      BIT10    ; fuel burn
type.flagNeeded                BIT10    ; FLAG: fuel burn

type.flag                      BIT11    ; allied victory
type.flagNeeded                BIT11    ; FLAG: allied victory

;type.flag                      BIT12    ; crates
type.flagNeeded                BIT12    ; FLAG: crates

;type.flag                      BIT13    ; carrier only
;type.flagNeeded                BIT13    ; FLAG: carrier only

type.flag                      BIT14    ; hyperspace
type.flagNeeded                BIT14    ; FLAG: hyperspace

type.numComputers              0
type.startingFleet             1
type.bountySize                2        ; turn off bounties (3 = off)
type.startingResources         2
;type.resourceInjectionInterval 14400
;type.resourceInjectionsAmount  0
;type.resourceLumpSumTime       19200
;type.resourceLumpSumAmount     0
