Ships
Fighter Class
| Description | Kushan | Taiidan | ||
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True to it's name the Scout is a fast, cheap ship useful for scouting out enemy locations.
Highly maneuverable and extremely fast, the Scout is great for diversionary tactics. In large numbers they can be a force unto themselves. Do not take them lightly. |
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| MASS: | 8 TONS | MANEUVERABILITY: | VERYHIGH | |
| FIREPOWER: | 12 | MAX. VELOCITY: | 1000 M/S | |
| Designation | ARMOR: | 110 | SPECIAL FUNCTION: | SPEED BURST |
| Scout | COVERAGE: | 12 % | (PRESS [Z] TO ACTIVATE) | |
| REQUIRED TECHNOLOGY: | None | |||
| Description | Kushan | Taiidan | ||
| The interceptor's heavier weapons helps it compensate for the lack of maneuverability it has under a scout. It is a good fighter killer and packs quiet a punch against unescorted capital ships as well. It can put any resourcing operation out of commission if left unopposed. |
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| MASS: | 10 TONS | MANEUVERABILITY: | HIGH | |
| FIREPOWER: | 26 | MAX. VELOCITY: | 875 M/S | |
| Designation | ARMOR: | 160 | SPECIAL FUNCTION: | NONE |
| Interceptor | COVERAGE: | 12% | ||
| REQUIRED TECHNOLOGY: | Fighter Drive, Heavy Fighter Chassis | |||
| Description | Kushan | Taiidan | ||
| Defenders offer the highest coverage of any other fighter, combining that with their powerful rotational thrusters and gimbaled guns gives you a small, hard to hit ship for defense use at home base. This ship has one of the longest bullet distances in the game, making it a good ship for use against incoming fighters. Ignore it at the risk of losing fighters. |
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| MASS: | 10 TONS | MANEUVERABILITY: | HIGH | |
| FIREPOWER: | 5 | MAX. VELOCITY: | 385 M/S | |
| Designation | ARMOR: | 325 | SPECIAL FUNCTION: | NONE |
| Defender | COVERAGE: | 11%/20 % | ||
| REQUIRED TECHNOLOGY: | Fighter Drive, Heavy Fighter Chassis, Fire Control | |||
| Description | Kushan | Taiidan | ||
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The addition of cloaking to a heavy fighter chassis opened up new ways in which the Kushan could spy on their opponents and pounce on unsuspecting resourcing convoys. Though the frame had to be modified to fit the cloaking sails on the ship this modification has proved it's resilience and integrity. The only disadvantage to the cloaked fighter is that when firing the cloaking field is disrupted long enough for it to become visible. |
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| MASS: | 10 TONS | MANEUVERABILITY: | HIGH | |
| FIREPOWER: | 39 | MAX. VELOCITY: | 775 M/S | |
| Designation | ARMOR: | 150 | SPECIAL FUNCTION: | Cloaking |
| Cloaked Fighter | COVERAGE: | 12 % | (DOUBLECLICK OR: PRESS [Z] TO ACTIVATE) | |
| REQUIRED TECHNOLOGY: | Fighter Drive, Heavy Fighter Chassis, Cloaked Fighter | |||
| Description | Kushan | Taiidan | ||
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When the need for a solid damage delivery system arose, research developed a plasma launching platform that was small enough to fit on a heavy fighter chassis. Though slower than all other strike craft except the defender, the Attack Bomber makes up for it's speed in the amount of raw damage it can do if left unhindered. Of little use on fighters, the bomber reaches it's true potential when sent against resource operations or frigate and capitol ships left unescorted. |
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| MASS: | 10 TONS | MANEUVERABILITY: | MEDIUM | |
| FIREPOWER: | 42 | MAX. VELOCITY: | 750 M/S | |
| Designation | ARMOR: | 110 | SPECIAL FUNCTION: | None |
| Attack Bomber | COVERAGE: | 12 % | ||
| REQUIRED TECHNOLOGY: | Fighter Drive, Heavy Fighter Chassis, Plasma Bomb Launcher | |||
| Description | Kushan | Taiidan | ||
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A logical extension of the original defense field technology, the defense fighter incorporates the defense field's ability to stop enemy fire, focused into a directable beam. Due to the beam's concentration of the field to focus and direct the defense field's capabilities the enemy fire is destroyed instead of redirected as it is in a standard defense field. A small wing of defense fighters added to any attack wing will dramatically increase the survivability of the whole wing. |
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| MASS: | 10 TONS | MANEUVERABILITY: | HIGH | |
| FIREPOWER: | 192 | MAX. VELOCITY: | 875 M/S | |
| Designation | ARMOR: | 300 | SPECIAL FUNCTION: | None |
| Defense Fighter | COVERAGE: | 69 % | ||
| REQUIRED TECHNOLOGY: | Fighter Drive, Heavy Fighter Chassis, Defense Fighter | |||
Corvette Class
| Description | Kushan | Taiidan | ||
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A gaping hole in the defense of capital ships required filling, research developed this corvette class ships as the answer. Heavily armored and run by a heavy-duty engine the light corvette seems like a sitting duck against the speed of fighters. That is until one looks at the firepower and speed of the projectile of the Light Corvette. Capable of nailing even a scout in full speed burst the light corvette makes up for it's shortcomings with a superior ordinance delivery system. |
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| MASS: | 150 TONS | MANEUVERABILITY: | MEDIUM | |
| FIREPOWER: | 9 | MAX. VELOCITY: | 575 M/S | |
| Designation | ARMOR: | 900 | SPECIAL FUNCTION: | None |
| Light Corvette | COVERAGE: | 16 %/33 % | ||
| REQUIRED TECHNOLOGY: | Corvette Drive, Corvette Chassis | |||
| Description | Kushan | Taiidan | ||
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Owning it's very existence to the success of it's smaller brother the Light Corvette, the Heavy Corvette was designed. Packing an even deadlier punch that it's predecessor, the Heavy Corvette compounded it's fighter destruction abilities with the addition of the charged burst function. Though the charged burst has a slow recharge rate, the damage it does to a tight wing of fighters more than makes up for it. Heavy corvette pilots like nothing more than to see the huge fireballs created when a large wing of fighters is vaporized in a burst. |
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| MASS: | 150 TONS | MANEUVERABILITY: | Medium | |
| FIREPOWER: | 23/22 | MAX. VELOCITY: | 520 M/S | |
| Designation | ARMOR: | 1700 | SPECIAL FUNCTION: | Charged Burst Attack |
| Heavy Corvette | COVERAGE: | 33 % | (HOLD [Z] + LEFTCLICK THE TARGET TO ACTIVATE) | |
| REQUIRED TECHNOLOGY: | Corvette Drive, Corvette Chassis, Heavy Corvette Upgrade | |||
| Description | Kushan | Taiidan | ||
| Used to extend the range and life of strike craft in the field the repair corvette does it's job with excellence. In a pinch it can also be used to repair capital ships damaged in battle. Heavily armored and lightly armed it serves it's purpose even in heavy opposition. |
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| MASS: | 150 TONS | MANEUVERABILITY: | MEDIUM | |
| FIREPOWER: | 5 | MAX. VELOCITY: | 500 M/S | |
| Designation | ARMOR: | 1225 | SPECIAL FUNCTION: | Can repair + refuel strike craft, |
| Repair Corvette | COVERAGE: | -/1 % | repair capital ships. (HOLD [Z]+LEFTCLICK TO SERVICE) | |
| REQUIRED TECHNOLOGY: | None | |||
| Description | Kushan | Taiidan | ||
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Heavily modified from it's original use of space junk towing, the salvage corvette is now equipped with the latest in close range computer infiltration, hacking, and jamming electronics. No longer needing to have a ship damaged to be 'procured' the salvage corvette has the engines and the armor to acquire enemy spacecraft for the cause, use it wisely. |
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| MASS: | 400 TONS | MANEUVERABILITY: | MEDIUM | |
| FIREPOWER: | NA | MAX. VELOCITY: | 425 M/S | |
| Designation | ARMOR: | 1500 | SPECIAL FUNCTION: | Capture of Enemy Ships |
| Salvage Corvette | COVERAGE: | - | (LEFTCLICK ON ENEMY SHIPS TO ACTIVATE) | |
| REQUIRED TECHNOLOGY: | Corvette Drive, Corvette Chassis | |||
| Description | Kushan | Taiidan | ||
| When the swarming tactics of the Kadeshi were encountered, the need for a multiple auto-target acquiring system was realized and developed. Thus the Multi-gun Corvette was conceived. Designed to acquire and deliver munitions upon multiple targets at once, the Multi-gun Corvette was central in the survival of the fleet during those chaotic times. |
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| MASS: | 150 TONS | MANEUVERABILITY: | MEDIUM | |
| FIREPOWER: | 19 | MAX. VELOCITY: | 695 M/S | |
| Designation | ARMOR: | 1400 | SPECIAL FUNCTION: | NONE |
| Multi-gun Corvette | COVERAGE: | 74 %/24 % | ||
| REQUIRED TECHNOLOGY: | Corvette Drive, Corvette Chassis, Fast Tracking Turrets | |||
| Description | Kushan | Taiidan | ||
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As deeper penetration into enemy territory occurred, an need arose for resource field interdiction without clear evidence of our presence. This necessitated the creation of a means of laying fields of self contained explosives with the ability to track enemy targets undetected.
The only indication the enemy has of trouble is the gaping holes left in their hulls as these self targeting munitions detonate on contact. |
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| MASS: | 150 TONS | MANEUVERABILITY: | MEDIUM | |
| FIREPOWER: | 183 | MAX. VELOCITY: | 425 M/S | |
| Designation | ARMOR: | 1800 | SPECIAL FUNCTION: | MINELAYING |
| Minelayer Corvette | COVERAGE: | 100 %- | (DOUBLECLICK OR PRESS [Z] TO ACTIVATE) | |
| REQUIRED TECHNOLOGY: | Corvette Drive, Corvette Chassis, Minelaying Technology | |||
Capital Class
| Description | Kushan | Taiidan | ||
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Designed to take out corvettes of any type the Assault Frigate is well suited to it's task. Sporting 4 turrets and 2 fixed plasma bomb launchers it has the means and power to clear the area of anti-fighter craft.
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| MASS: | 400 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | 82 | MAX. VELOCITY: | 325 M/S | |
| Designation | ARMOR: | 16000 | SPECIAL FUNCTION: | NONE |
| Assault Frigate | COVERAGE: | 33 %/100 % | ||
| REQUIRED TECHNOLOGY: | Capital Ship Drive, Capital Ship Chassis | |||
| Description | Kushan | Taiidan | ||
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Due to the sheer size of the acceleration ladder required to produce a usefully deadly ion beam, an Ion Cannon Frigate can contain only one 'barrel' inside it's chassis. The massive power required to focus the energies needed to produce such a beam demanded that no smaller a frame could hold this devastating weapon.
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| MASS: | 400 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | 138 | MAX. VELOCITY: | 300 M/S | |
| Designation | ARMOR: | 15000 | SPECIAL FUNCTION: | NONE |
| Ion Cannon Frigate | COVERAGE: | 3% | ||
| REQUIRED TECHNOLOGY: | Capital Ship Drive, Capital Ship Chassis, Ion Cannons | |||
| Description | Kushan | Taiidan | ||
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With the success of the Repair Corvette a capital class ship was soon conceived and built, sporting the same abilities as it's smaller sibling, it has the added benefit of refueling corvettes as well. With 10 fighter repair/refuel pads, 4 corvette refuel arms and the ability to repair corvettes with it's advanced repair beam, the support frigate is well suited to it's support role. Seeing use close in to the front lines the frigate is armed with a single turret to give it some protection that close to battle, however do not leave them unprotected or alone or they will be prime targets for enemy ships. |
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| MASS: | 400 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | 28/36 | MAX. VELOCITY: | 450 M/S | |
| Designation | ARMOR: | 12250 | SPECIAL FUNCTION: | Can Repair + Refuel Strike Craft |
| Support Frigate | COVERAGE: | 1 %/21 % | (HOLD [Z] + LEFTCLICK ON SHIPS TO SERVICE) | |
| REQUIRED TECHNOLOGY: | Capital Ship Drive | |||
| Description | Kushan | Taiidan | ||
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Designed and built with strike craft interdiction in mind, the Drone Frigate boast a 100% coverage despite it's lack of guns. It houses 24 small self-contained guns that can be released to form a sphere around the frigate. The frigate also houses the means to replace any destroyed drones without the need of docking or being repaired. Though target acquisition is totally automatic, the Drone Frigate is good for removing large swarms of fighters when in numbers. A group of 6 drone frigates can make short work of even the largest of swarms. |
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| MASS: | 400 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | - | MAX. VELOCITY: | 325 M/S | |
| Designation | ARMOR: | 16000 | SPECIAL FUNCTION: | Launch/Retrieve Drones |
| Drone Frigate | COVERAGE: | - | (DOUBLECLICK OR PRESS [Z] TO ACTIVATE) | |
| REQUIRED TECHNOLOGY: | Capital Ship Drive, Capital Ship Chassis, Drone Technology | |||
| Description | Kushan | Taiidan | ||
| True to it's name the Scout is a fast, cheap ship useful for scouting out enemy locations. |
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| MASS: | 400 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | - | MAX. VELOCITY: | 325 M/S | |
| Designation | ARMOR: | 17600 | SPECIAL FUNCTION: | Defense Field (always active) |
| Defense Field Frigate | COVERAGE: | - | ||
| REQUIRED TECHNOLOGY: | Capital Ship Drive, Capital Ship Chassis, Defense Field | |||
| Description | Kushan | Taiidan | ||
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Little more than a heavy tin can with a high tech phased disassembly array, the resource collector is the backbone of the fleet. Without a means of collecting and transporting the materials used in construction we would have no fleet. Armored for heavy duty the collector still needs protection from direct assaults. Keep in mind the collector can also be used in an offensive manner if the need arises, we all must be willing to sacrifice for the cause if we are to avenge our brethren. |
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| MASS: | 400 TONS | MANEUVERABILITY: | MEDIUM | |
| FIREPOWER: | - | MAX. VELOCITY: | 325 M/S | |
| Designation | ARMOR: | 10800 | SPECIAL FUNCTION: | Can Refuel Strike Craft. |
| Resource Collector | COVERAGE: | - | HOLD [Z] AND LEFTCLICK ON THE SHIP(S) TO SERVICE | |
| REQUIRED TECHNOLOGY: | None | |||
| Description | Kushan | Taiidan | ||
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Scientist were able to develop a small persistent wormhole device, based loosely off the warp drive model the mothership uses, that allows for a remote drop off of resources. Using this wormhole we were able to develop the Resource Controller. With the mobility the Resource Controller adds to the collection of resources, a means of refueling several ships was added so that a defensive force could be kept on station and not have to return to the MS or require a Support Frigate for refueling. |
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| MASS: | 600 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | - | MAX. VELOCITY: | 300 M/S | |
| Designation | ARMOR: | 13600 | SPECIAL FUNCTION: | Can Refuel Strike Craft. |
| Resource Controller | COVERAGE: | - | HOLD [Z] AND LEFTCLICK ON THE SHIP(S) TO SERVICE | |
| REQUIRED TECHNOLOGY: | Capital Ship Drive | |||
| Description | Kushan | Taiidan | ||
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Unmanned, inexpensive, fast, and expendable, the probe is there-fore equipped with engines that will exceed the maximum recommended velocity for their use. A one shot tool for gathering intelligence in territory suspected of having numerous enemy ships. The key to victory is knowledge, in battle knowing what the enemy is doing is as valuable as gold and can be the key to your victory. |
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| MASS: | 25 TONS | MANEUVERABILITY: | MEDIUM | |
| FIREPOWER: | - | MAX. VELOCITY: | 4000 M/S | |
| Designation | ARMOR: | 800 | SPECIAL FUNCTION: | NONE |
| Probe | COVERAGE: | - | ||
| REQUIRED TECHNOLOGY: | None | |||
| Description | Kushan | Taiidan | ||
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The discovery of cloaked ships in the enemies fleet required the development of a means to detect the tale tell signature of it's usage. Little more than an advanced sensor package with a fusion engine and a remote controller strapped to it, allows this ship to be sent anywhere with out the fear of loss of life or fuel. As fast as a scout and just as agile, the Proximity Sensor can be used in number for low cost intelligence gathering systems that do not require refueling. Keep at least one with each main group for cloak detection. |
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| MASS: | 25 TONS | MANEUVERABILITY: | VERYHIGH | |
| FIREPOWER: | - | MAX. VELOCITY: | 1000 M/S | |
| Designation | ARMOR: | 800 | SPECIAL FUNCTION: | NONE |
| Proximity Sensor | COVERAGE: | - | ||
| REQUIRED TECHNOLOGY: | Proximity Detector | |||
| Description | Kushan | Taiidan | ||
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Who would have believed that freeing the sensors package from the confines of the Mothership and giving it a slightly larger resolution manifold (and an engine) would result is such a massive increase in situational awareness? As surprising as it sounds that is essentially what happened. One of the sensor technicians was sure that interference caused by the ships hull, and all the electronics built there-in, where limiting our ability to resolve the sensor data the MS can produce. Good thing for us she was as persistent as she was sure that she was right. Now we have the means to determine the exact location of all enemy ships and their numbers. |
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| MASS: | 300 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | - | MAX. VELOCITY: | 280 M/S | |
| Designation | ARMOR: | 4500 | SPECIAL FUNCTION: | NONE |
| Sensor Array | COVERAGE: | - | ||
| REQUIRED TECHNOLOGY: | Proximity Detector, Sensors Array | |||
| Description | Kushan | Taiidan | ||
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The nature of high energy and weapons research requires we investigate such developments outside the hull of the Mothership to prevent any possible damage to it due to accidents. By also incorporating a linking system we can add some speed to the research already in progress by linking additional research ships or expand the different branches being explored at once. A side benefit of the linking ship system is an increase in the total armor of the research facility. Use this knowledge wisely. |
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| MASS: | 300 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | - | MAX. VELOCITY: | 280 M/S | |
| Designation | ARMOR: | 7500 | SPECIAL FUNCTION: | NONE |
| Research Ship | COVERAGE: | - | ||
| REQUIRED TECHNOLOGY: | None | |||
| Description | Kushan | Taiidan | ||
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The usefulness of cloaking technology required it be applied to a frame capable of cloaking several frigate class and above ships. Despite the limit on how long the field can be active, the different uses it can be put to are so numerous that production of several is feasible. Cycling 3 Cloak Generators can produce a never ending field of invisibility when needed. Used cleverly a Cloak Generator can wreck havoc on an enemies ships in the most annoying manner. |
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| MASS: | 400 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | - | MAX. VELOCITY: | 325 M/S | |
| Designation | ARMOR: | 6000 | SPECIAL FUNCTION: | Cloaking |
| Cloak Generator | COVERAGE: | - | (DOUBLECLICK OR PRESS [Z] TO ACTIVATE) | |
| REQUIRED TECHNOLOGY: | Capital Ship Drive, Cloak Generator | |||
| Description | Kushan | Taiidan | ||
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No other ship in the arsenal developed after the destruction of Kharak is as dangerous to strike craft as the Grav Well Generator. Capable of capturing and immobilizing any ship smaller in size than 300 Tons, the Grav Well can give even an Ion Cannon Frigate the time it needs to lay waste to a fighter swarm. Another produce of this device is the ability to halt hyper spacing ships in their tracks. Any ship hyper spacing in on an active Grav Well will be trapped and helpless until the field goes down. Any ship trying to hyperspace OUT while a field is active will suffer the same fate. |
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| MASS: | 400 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | - | MAX. VELOCITY: | 325 M/S | |
| Designation | ARMOR: | 8000 | SPECIAL FUNCTION: | Gravity Well |
| Grav Well Generator | COVERAGE: | - | (DOUBLECLICK OR PRESS [Z] TO ACTIVATE) | |
| REQUIRED TECHNOLOGY: | Capital Ship Drive, Gravity Generator | |||
| Description | Kushan | Taiidan | ||
| With manpower limited by the destruction of our brother exiles a new ship design was needed that increased firepower while reducing the need for crew. By incorporating 2 Ion Cannons into the design of the destroyer we are capable of the destructive output of 2 Ion Cannon Frigates with just under 1 and 1/2 the crew needed for two ICFs. This allows us the crew savings we need to make sure we have the people available to man the equipment needed to ensure our defensive and offensive needs in the coming battles. |
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| MASS: | 1800 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | 347 | MAX. VELOCITY: | 315 M/S | |
| Designation | ARMOR: | 44000 | SPECIAL FUNCTION: | NONE |
| Destroyer | COVERAGE: | 41%/88 % | ||
| REQUIRED TECHNOLOGY: | Super Capital Ship Drive | |||
| Description | Kushan | Taiidan | ||
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The Missile Destroyer is intended as more of a support ship than a front line attacker. It's limit of only 4 targets at a time reduces it's overall usefulness as a front line strike craft interdiction device unless in high numbers. It does, however do good when paired with a Grav Well Generator. It's best use is one of Salvage Corvette interdiction as it can eliminate them fast enough to prevent a total route of your ships. The missile tube dump can be effective if used on a single ship but is generally not a good idea, the cool down time of the tube systems takes so long the ship is vulnerable to even scouts in numbers. |
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| MASS: | 1800 TONS | MANEUVERABILITY: | LOW | |
| FIREPOWER: | 450 | MAX. VELOCITY: | 295 M/S | |
| Designation | ARMOR: | 42000 | SPECIAL FUNCTION: | Missile Volley Attack |
| Missile Destroyer | COVERAGE: | 100 % | (HOLD [Z] AND LEFTCLICK ON TARGET TO ACTIVATE) | |
| REQUIRED TECHNOLOGY: | Super Capital Ship Drive, Guided Missiles | |||
| Description | Kushan | Taiidan | ||
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Massive, ungainly, hardened, and deadly. These are the words that come to mind when looking upon the visage of the Heavy Cruiser. It is as slow as the desert sands giving up water, but makes up for this in its ability to absorb punishment as it is dealing it out. The shear size of it can send ice through the blood of an enemy. The greatest desire of any Admiral having one in his fleet is that the enemy targets it in an attempt to remove it from the fleet. The damage a Heavy Cruiser can absorb can allow the almost complete annihilation of an opponents fleet if target acquisition is properly executed. Don't ignore these ships but also do not fall prey to the fear they can instill. |
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| MASS: | 10,000 TONS | MANEUVERABILITY: | VERYLOW | |
| FIREPOWER: | 921 | MAX. VELOCITY: | 250 M/S | |
| Designation | ARMOR: | 90,000 | SPECIAL FUNCTION: | NONE |
| Heavy Cruiser | COVERAGE: | 100 % | ||
| REQUIRED TECHNOLOGY: | Super Capital Ship Drive, Super Heavy Chassis, Heavy Guns | |||
| Description | Kushan | Taiidan | ||
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Large operations require mobility, a single point of production reduces productivity and replacement of lost ships. To supplement the production and replacement of frigate class ships and below a carrier ship was designed and produced. Acting as a mobile refueling, repair, and production facility the carrier can extend our range and allow us to create multiple fronts from which to attack and decimate our enemies. Use great care when allocating build queues if using the carrier in the field, you would not want the ships built at the Mothership if you need them from the carrier. |
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| MASS: | 10,000 TONS | MANEUVERABILITY: | VERYLOW | |
| FIREPOWER: | 109 | MAX. VELOCITY: | 300 M/S | |
| Designation | ARMOR: | 72,000 | SPECIAL FUNCTION: | Can Repair/Refuel Strike Craft |
| Carrier | COVERAGE: | 8% | (HOLD [Z] AND LEFTCLICK ON SHIP(S) TO SERVICE) | |
| REQUIRED TECHNOLOGY: | None | |||
| Description | Kushan | Taiidan | ||
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The Mothership is our sole source of life, it is our source of sorrow, and it is our source of hope. It took several generations to construct it, many people died in it's construction, many more on it's launch. It is our last greatest hope for a return to our Homeworld and the only means with which we can secure it's soil. Guard her carefully, spare no enemy to give word of our existence, let determination be your standard as we seek out our true Home. |
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| MASS: | 500,000 TONS | MANEUVERABILITY: | - | |
| FIREPOWER: | ~ 247 | MAX. VELOCITY: | 50 M/S | |
| Designation | ARMOR: | 160,000 | SPECIAL FUNCTION: | NONE |
| Mothership | COVERAGE: | 60 % | ||
| REQUIRED TECHNOLOGY: | None | |||