SU: --
RU: 1350
Max Health: 10000
Firepower: --
Coverage: --
Max velocity: --
Build Time: 135
The weapons module is another essential starting build. Once again, depending on the map and game setup, this may vary from player to player. Without the initial build of the weapons module, there would be no siege rush, missolyte walls, or mimic rushes. Now of course you can only execute one of these build orders at a time, but there have been a few hybrid build orders that can incorporate the swarm and siege strategies together. Overall, the weapons module is very important to early game success and should be constructed as soon as possible.
Often, the weapons module along with the hangar and or Engineering, with some workers, can cause an RU lag during the first few minutes of the game, you may want to consider building less workers, or manually docking 2 of them to eliminate the RU stall.
Some strategies call for quantum to be researched before anything else. If properly timed with the fighter rush build, you can acquire mimics and quantum at about the same time (give or take a few seconds). This can add to the fighter rush effectiveness, but delays your missile research.