![]() |
Vaygr Platforms
|
|
Gun Platform Light Static Turret |
||||
![]() |
![]() |
|||
| |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
| Prerequisites Platform Control Module |
Perks 2 Platform Armour Upgrades |
Pros Not too shabby at hitting Fighters Cheap to set up, and doesn't use precious production slots Cheap to upgrade Better armour than Hiigaran platforms when fully upgraded |
Cons Slow and clumsy, like all Platforms. Unable to be repaired nor re docked. Really, only a small step up from regular (inadequate) point defences. Starts to labour against Corvettes. Countered by Frigates and Capital warships. |
|||||
![]() |
![]() |
![]() |
![]() |
![]() |
|
Missile Platform Heavy Static Turret |
||||
![]() |
![]() |
|||
|
This is the equivalent of a scaled down Heavy Missile Frigate although its certainly a lot less robust and the individual missiles only do 950 points of damage. Nevertheless, I've found these things are excellent if they're tucked away inside a dust cloud or next to a Distortion Probe - especially near a resource patch. Use that immense range to get those shots in. What you have is the recipe for a Resource Collector space sniper. again, they're simply to help out your defences, not destroy any attacks single handed. Regardless of their limitations, though, getting this sort of long range striking power for the low, low price of 300RUs is a steal! This turret almost exclusively shoots Frigates and Capitals if its got the choice - the Frigates get top billing. A cloud of
these things will
do bugger all to a Battlecruiser. |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
| Prerequisites Platform Control Module Research Module Heavy Missile Platform tech |
Perks 2 Platform Armour Upgrades |
Pros Fantastic range: same as a Battlecruiser's main weaponry! Okay bang for buck. Cheap to upgrade. Better armour than Hiigaran platforms once fully upgraded. |
Cons Slow and clumsy, like all Platforms. Unable to be repaired nor re docked. Actual missiles are pretty wimpy. Slow to fire, and oh slow to track targets. Can't hit Strikecraft! Just as easy to take out as the Gun Platform... |
|||||
![]() |
![]() |
![]() |
![]() |
![]() |
|
Hyperspace Gate Portable Hyperspacing Platform |
||||
![]() |
![]() |
|||
|
At 2500RU's a shot (cost of building and then activating) for a permanent wormhole in space, the Vaygr has a distinct mobility advantage. Its highly recommended you make use of Distortion Probes to hide them and their fragility demands that you don't just plonk them down anywhere. Half a dozen Bomber Squadrons can pretty much demolish them in a single pass. You don't necessarily have to park them near your target either - forming short-cuts between your expansions or connecting up with your allies on large maps is a great way to go. There is one other problem you should be aware of: your opponent can capture a
Hyperspace Gate at the other end and then use it to surprise you. |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
| Prerequisites Research Module Platform Control Module Hyperspace Gate tech |
Perks 2 Platform Armour Upgrades |
Pros it can Hyperspace all types of spacecraft! Apart from the opening fee, all hyperspace travel is free! Fantastic on large maps. Almost essential, in fact. Cheap to upgrade |
Cons Slow and clumsy, like all Platforms Unable to be repaired nor re docked Its unarmed and easy to lose You need at least two of them for hyperspacing to work |
|||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||
| The Vaygr | Fighters | Corvettes | Frigates | Capital Craft | Motherships | Platforms | ||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||
| Hiigaran Platforms |
Platforms In General |
||||
![]() |
![]() |
||||
![]() |
![]() |
|
Vaygr Motherships |
||
![]() |
![]() |
![]() |
![]() |
|
HW2
Custom Mods ![]() |
||
![]() |
![]() |
![]() |
![]() |
|
Top |
||
![]() |
![]() |
Last modified Thu, Apr 11 2005 by Lindsay Fleay.