Vaygr Motherships


The Vaygr Fighters Corvettes Frigates Capital Craft Motherships Platforms

VaygrWhile they might prefer smaller and leaner shipping, the Vaygr Mothership classes are monstrous. The specialised nature of their units demand more back up and support from their escorts. They're not as high tech as the Hiigarans and the Vaygr player has to prepare their late game strategies more carefully.

Vaygr Flagship
Vaygr Mothership
The Flagship embodies the lean, mean, mobile home of the Vaygr leader Makaan. This is a vast horizontal barge with an immense open docking bay running along topside, designed for long self contained military campaigns in deep space. Its faster than The Pride of Hiigara, and while a wee bit more armed, it has exactly the same functionality and limits as the Hiigaran's stately, upright mega-banana.

The Flagship is your mobile headquarters from which all your crews and resources are ultimately derived from. You always get one at the start of a multiplayer game, and losing it is a massive blow to your fleet: its the only vessel that can't be manufactured or replaced. The only features it lacks are due to the Vaygr's inferior technology. You don't get any Hyperspace upgrades, nor any Anti-Cloaking Sensors. The one perk you do have is an extra slot up your sleeve thanks to the Vaygr's lack of an Advanced Research Module. Unfortunately, this also means the Vaygr don't get any cost cheapening Hyperspace upgrades, save for the advantages gained from using Hyperspace Gates.

Prerequisites

none

Perks

2 Capital Armour Upgrades

2 Capital Engine Upgrades

Flagship Manufacturing Upgrade

4 Production Slot

4 Module Slots

1 Sensor Slots

20 Berth Docking Bay

Can take 8 repairers

Pros

One free with every netgame!

A mobile HQ worthy of your powers

Magnificently textured with lots of groovy detailing

Cons

Sluggish movement and turn rates, even when upgraded

Irreplaceable - DON'T lose it!

Takes forever to repair, even with full repair crew


Vaygr Shipyard
Floating Construction Yard
The Vaygr Shipyard is one of the biggest units in the game and is distinctive for its vast, blocky appearance. Like its fellow production ships, this sluggish behemoth is configured like a titanic bathtub. You can add an equally titanic Capital Facility subsystem that occupies half its top surface. Despite this component's colossal size, it still only has the same hit points as a regular small Subsystem; so watching the top half of your Shipyard disappear like magic during a battle is a depressingly familiar sight for the Vaygr player - made worse by the fact the most times the enemy doesn't have to bother cherry picking it. This huge module can be seen and selected from the next galaxy (exaggerating slightly there!) so nobbling the Vaygr's capacity to churn out Battlecruisers is a snap. Its no wonder the default AI likes to produce lots of these monsters when its got the choice. Its far more cumbersome than the small, elegant slab the Hiigarans enjoy, and this slow, slow space base is only good for its production of Battlecruisers and the extra Module slots it gives you.

Apart from the obvious design and tech tree differences, the Vaygr and Hiigaran Shipyards are practically the same. The Vaygr version is a mite better armoured, with slightly better point defences. That isn't saying much, though.

This is a giant floating space base that is built off-map and "called in" by any Capital Ship (including the Battlecruiser) that has a Hyperspace Module installed. With the Vaygr's simpler tech tree and the early Capital availability, the Vaygr Shipyard is cheaper and easier to get to than the Hiigaran one. But don't think the lack of an Advanced Research Module makes things any quicker: the Vaygr has to research the Hyperspace Gate tech before installing any Hyperspace module. The Shipyard ties up seven Resource Collectors for a long time when they try to slowly repair it. Its also not terribly efficient at processing spacecraft either, so don't overtax its Docking bay.

Prerequisites

Research Module

Hyperspace Gate tech

Hyperspace Module

Perks

2 Capital Armour Upgrades

2 Capital Engine Upgrades

Shipyard Manufacturing Upgrade

4 Production Slot

6 Module Slots

1 Sensor Slot

10 Berth Docking Bay

Can take 7 repairers

Pros

It builds BATTLECRUISERS!

Relatively easier and cheaper to get to than the Hiigaran version.

It can act as a replacement for a lost Mothership.

Can actually do more than a Mothership.

Cons

Sluggish movement and horrendous turn rates, even when upgraded.

For all its immense size, it doesn't have that many hit points.

Takes forever to repair, even with full repair crew.

Not that efficient when it comes to docking ships: long queues can form.


The Vaygr Fighters Corvettes Frigates Capital Craft Motherships Platforms

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Last modified Fri, Apr 15 2005 by Lindsay Fleay.