Welcome to the RTSC
EVE Online pages
EVE-Online
is a massive multiplayer online (or MMO) game developed
and published by Icelandic developer Crowd
Control Productions, (or CCP).
In a nutshell: Internet
Spaceships.
If you're familiar with ye olde 8-bit titles of personal computer
gaming, then
you'll instantly recognise
that old
spaceship
sim called Elite,
reconstituted for the new century as a vast MMO. Like Elite, your character
in EVE is secondary to the ships you fly and equip. Character progression is
all but non-existent, compared to your capacity to earn an income, access resources
and produce your own hardware.
New
Eden is a cold, hard universe where the playerbase
is pitted against itself. EVE's basic premise is of a bold push
by humanity into a a future ruled by space borne
corporations and
alliances. Everything
from benign industry through to ruthless piracy and corporate espionage
is perfectly acceptable within the game mechanics. Its dystopian
in the sense EVE models a form of hyper-capitalism, with
little
or
no
room for
compassion
or ethics.
The central
feature of EVE is that most of its space is up for
grabs
for
players, and most of the interest and action takes place between
player corporations and alliances vying for control of territory and
thus
power. And in achieving those objects, anything goes. EVE feels
more like a long term social experiment than a roleplaying game
sometimes.
This
is not
a world
based on
the
ideals
of a Star Trek;
this is a world based on the dystopian universe of a Blake's
7.
For a lot of old timer gamers like myself, EVE represents a sort of
ultimate game. EVE has in concrete terms what most games usually only
hint at or suggest.
There are no aliens in EVE, only humans factions. There's no racial
profiling (i.e. no dwarves, elves, hobbits, etc. with unique abilities).
Any player can learn any skill and fly any ship, once they've skilled
up for it. The market that characterised Elite so much is now a genuine,
player driven economy where most of the thousands of different items
on the market have been built by players one way or another, from simple
ammunition through to vast space vessels called Titans. Most of
the time you're staring at your own ship in space or the interior of a
hangar,
buried under spreadsheets and menus.
World of WarCraft (or WoW)
became emblematic of what the general public considered to be an "MMO".
Before it was published, there was a lot of uncertainty about the medium:
MMO's seemed
to be the exclusive domain of hardcore internet nerds, and the problems
of trying to fill these vast virtual worlds with enough material to keep
the players entertained was burning out art directors, writers and developers
alike. When it took years to develop a roleplaying game that might last
40 hours of solo gameplay, trying to fill something that gangs of players
were occupying for months at a time (and paying a monthly fee for)
was a titanic jump. These games either degenerated into nasty player
versus player (or PvP) zones where older
(in game time terms) players preyed merciless on "newbs" who had no hope
of retaliation - or nothing more than
themed
chat
channels as people ran out of things to do, got bored, and only stayed
on because they're friends were there.
WoW managed to enjoyed titanic success and effectively became the template
that all
other MMO
developers
strive to emulate; the secret of its success is that it catered to
the casual gamer - in spite of a million know-it-all MMO vets views to
the contrary - and offered a rich smorgasbord of content for them to
roam in. WoW epitomises the seduction of loot, experience levels, slick
presentation and polish, and offers about eight styles of gaming, ranging
from simple
solo missioning, exploration, player trade, crafting, tournament duels
and large guild level PvE raids.
By
stark contrast, EVE-Online goes the other
way. EVE is fundamentally a sandbox: the onus is on the players to
set their own objectives
and fulfil them. Or rather, try to fulfil them whilst dealing
with the restrictions imposed by the presence of other players and
player
entities. It is possible to lord it over other players like
an emperor in this game; EVE player politics is central to the antics
of most of the territorial squabbling. There's no leveling system or
experience points to lead you by the nose from
one
encounter
to another; a lot of the time its a zoo out there.
Sometimes, I find it hard to shake the feeling that EVE-Online is more
of a subtle sociological experiment, - a human ant farm. There's something
about the corps in EVE that eclipse the dull pretensions of your typical
gamer. If you thought Guilds could be up themselves, then you're going
to be shocked at how seriously a lot of EVE Corps take themselves.
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Notes: MMO
For the uninitiated: MMO is
short for
Massive Multiplayer Online game.
This is a game that exists on an Internet server somewhere.
Players access it by logging in using their game clients (the
game file they run off their local hard drive). They enter a game
world that is populated by other players, or rather, their avatars,
the
characters that they've nomiated to
represent them in game. The appeal of MMO's is that they are persistent:
that is, the changes that happened to the game world persist and
continue to change over time.
Avatar - The
character onscreen that represents your presence in the game. Often
these are three dimension figures that can be extensively customised
or dressed.
NPC - Non
Player Character. An Avatar
generated by the game server to represent parts of the game. NPC's
range from simple tutorial characters to monsters to bash or
end-level bosses to overcome. In EVE, they're called Rats, short
for Pirates. Rats are conjured up around asteroid fields, stargates
and populate mission spaces. PvP - Acronym
for Player
Versus Player. In MMO circles, PvP duels
are half the reason why people log in in the first place. Why
bash stupid
PvE - Acronym for Player
Versus Environment.
This is where players play against the game environment itself.
This would include missions, raids and pre-set scnarios.
Grind - the dull, monontous process
of playing the same repetitive game mechanic in order to progress
in the game. In WoW, grinding levels from 1 to 70 is sometimes
seen as a necessary prerequisite before "starting" the game proper.
In EVE, most players "grind" for ISK.
placeholder WIP stick-'em-in-as-I-remember-them
MMO terms
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Players role play spaceship "pod pilots", near
immortal characters who are forever resurrected by their own clones they
die.
Unlike most roleplaying games, your avatar's stats are secondary
to how you equip your space. There's an elaborate player creation process,
but this creature is relegated to little more than an immobile postage
stamp in the game interface. You're looking at a flashy spaceship
centred
on your screen or the interior of a giant hangar buried in menus and
cargo manifests.
What makes it unique amongst MMO's everywhere
is that the entire EVE universe is run on a single shard.
What this means is that the entire EVE universe is genuinely persistent
in a way that most other online games aren't. Every player, regardless
of whether they're helpless newbies, casual mission runners, or hardcore
player killers and griefers, all live in the one space called New Eden.
The
game makes absolutely no concessions when it comes to casual gaming.
Image right template.
If you're familiar with ye olde
8bit days of PC computer gaming, EVE is Elite reconstituted
as a massive multiplayer game online. Instead of computer generated
ships to shoot, the EVE universe is filled with other players. The
market that characterised Elite so much is now a genuine, player driven
economy where just about everything you see in it has been built by
players one way or another. Its a genuinely persistent world, and unlike
most MMO's in the market, is a single sharded game. What this
means is that everyone, around the globe, regardless of language or
timezones, is playing in the same space at the same time
EVE Template Image: left. If you're familiar
with ye olde 8bit days of PC computer gaming, EVE is Elite reconstituted
as a massive multiplayer game online. Instead of computer generated
ships to shoot, the EVE universe is filled with other
players. The market that characterised Elite so much is now a genuine,
player driven economy where just about everything you see in it has
been built by players one way or another. Its a genuinely persistent
world, and unlike most MMO's in the market, is a single sharded
game.
What this means is that everyone, around the globe, regardless of language
or timezones, is playing in the same space at the same time.For people
outside MMO gaming, this may not seem that significant, or at least, sound
vaguely . Well,
I imagine an MMO to be a single persistent world where nerds lose themselves
online...
but
Most
MMO's
aren't really that singular, and a lot aren't really "persistent" in
the way that EVE tends to be.
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EVE-Online TEMPLATE LINKS/TABLE |
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Version
& Install |
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Current Version: Trinity 2
v1.2
Unlike WoW, you only pay approximately $15/month to
maintain an account. All patches and expansions are free of charge.
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Demo |
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EVE-Online
is a downloadable client. One of the nice things about EVE is that
you can opt for a 14 day trial. |
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FAQ's |
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Hells bells where do i start
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Networks |
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Its all online,
like all good massive multiplayer environments. There's no such
thing as a single player game.
EVE is a single shard game.
There's no speration of PvP or roleplaying; apart
from security rated star systems, everyone, from carebears to slavering
griefers all live in the one space. |
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Maps |
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A single,
mini-galaxy with 5000+ stars in it.
Systems are rated by security, which is patrolled
by CONCORD NPC's. Security ratings got from 1.0 to 0.0. In high
security zones, responses are swift and termination of offending
players'
ships
is immediate
and total.
High-sec is also known as Empire space.
Low-sec is
0.0 space is completely lawless, and all players make
their own rules pretty much. |
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Cultures |
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Amarr: a
theocracy. They fly golden, mitre shaped spaceships.
Caldari: a highly efficient,
ruthless corporate culture. They fly blocky, armoured ships.
Gallente: libertarian free
thinkers. They fly organic, almost muscular looking vessels.
Minmatar: former slaves to
the Amarr, now freed and determined to fight for and preserve their
freedom. They're the ones with the fast rustbuckets. |
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Units |
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Spaceships, of
course.
Ships are divided into four main sizes: small (Frigate),
medium (Cruiser), large (Battleship) and extra-large (Capital).
You could say there's also a Supercapital size with Motherships
and Titans.
There a number of "in-between" sizes as
well: Destroyer (frigate-cruiser), BattleCruiser (cruiser-battleship)
and...
A few miscellaneous classes: Shuttles, Mining Barges,
Industrials, Transports, and so on.
Not to mention the advanced, Tech II versions of course:
Interceptors, Assault Ships, Covop Frigates, Stealth
Bombers, Electronic Attack Frigates, Interdictors, Heavy Assault
Ships, Force Recons, Command Ships, Support Cruisers,
Marauders,
Black Ops, etc.
POS's: Player Owned Stations are space stations "anchored"
in space and surrounded by an impenetrable force field bubble and
a field of floating structures: hangars, moon mining equipment,
refineries, turrets, etc. |
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Resources |
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ISK: The currency
of EVE. Short for InterStellar Kredits - this is a play on Icelandic
Kroner.
Minerals: The fundamental components of most basic
goods. Minerals are mined from asteroids. They range from the gravel
like Trtianium through to gem-like Megacyte and exotic Morphite.
Moon Mining: the advanced
level raw materials for veteran corporations and alliances. Moon
mining is only possible
from a POS (Player Owned Structure - i.e. a space station). Moon
minerals is the "wheat" of EVE moon mining.
Advanced Materials: by products of Moon Mining. Advanced
materials are the "flour" of EVE moon mining.
Ship Coponents: essential high-tech components used
in the production of Tech 2 shipping and modules.
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Research |
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Research is
really about reverse engineering existing technologies, found in
Blueprints.
Tech levels are broadly split into two levels: Tech
I (basic stuff, made from minerals) and Tech II (advanced stuff,
made from basic stuff and Advanced materials and components derived
from Moon Mining) |
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