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The Space Marines wip page
The product of high technology and genetic engineering, Space Marines are the Special Forces of the Human Imperium, charged with its defence and the destruction of its enemies - of which there are many. The Imperium is partly feudal: Space Marines are organised into Chapters, self-organising, religious military clans with their own badging, traditions and character that have more in common with Medieval lords dedicated to the service of the King, than they do to science fiction. Space Marines truck around in their own giant gothic spaceships, delivering righteous wrath upon the sorry skulls of all who oppose them. Ruling over the Human Imperium is the God Emperor, who is part Pope, part dictator and part minor deity preserved for millennia by high technology and arcane powers. He rules with an iron fist, tolerating absolutely no deviation from the norm. The Imperium, when it isn't engaged in total war with everything and everyone, is a hard line theocracy; and what it lacks in Inquisitions it more than compensates with exobiological ethnic cleansing. Luckily for us grateful and sniveling serfs, the forces of evil ranged up against the Imperium are so off the scale that they make the Space Marines look good. And these are Warhammer's good guys! As an army in the game, the Space Marines are easily the most straightforward and basic forces to use. They're a general purpose force and the easiest to get your head around. Their tech tree is very flat, with few upgrades. At its centre is the ubiquitous Space Marine, signature unit of Warhammer 40,000, and elite fighting unit of the Imperium. Marines can be equipped with all kinds of heavy weapons and you'll be using them extensively throughout the game. The Space Marines have an impressive assortment of vehicles, ranging from the infantry crushing Dreadnought mech through to the impressive Land Raider, which acts as a sort of ultimate unit. |
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Page modified Wed, Oct 19 2005 by Lindsay Fleay