
In describing Homeworld, PC Gamer in December 1999 reviewed Relic's winning 'ingredient list' - a list that continues to define us as we move on to create new titles such as Impossible Creatures and Homeworld 2. They said: " Homeworld's prime ingredients - graphics engine, control mechanics, scripting, mission structure, and narrative flow are so fluid, so meticulously integrated, that they form a gestalt, an experience that is far more than the sum of its parts."
It's these experiences that stand at the heart of Relic's product innovations. By marrying the emotional involvement of a cinematic plot line; the intricacy and mental challenge of a computer game; and unprecedented player control of camera angles and viewpoints, we believe that Relic games have offered - and continue to offer - something unique and memorable to the marketplace.
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