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Sound Engine
Effect Tools of the Gods
Artificial Intelligence
Graphics Engine
Sound Engine
The HW sound engine is a high performance, efficient, feature rich and flexible sound engine for video games. It supports various features, including:
- Up to 32 channels of audio, adjustable for load.
- Dolby Sound.
- Doppler shifting.
- 8:1 or better compression on all sound effects and music at 44Khz with no perceptible quality loss.
- Effects and mixing in the frequency domain.
- Real time speech stitching.
- Multiple streaming channels off multiple devices.
And more!
Effects Tool of the Gods
"ETG"
The ETG allows for creating and tuning special visual effects within the engine without requiring excessive input from programmers. It was designed to be used by technical artists. It is essentially an effects-specific scripting language with very generalized particle systems that allows for cutting-edge effects.
Artificial Intelligence
The Homeworld AI has the ability deal with strategically controlling a large amount of objects in a 3D universe
Homeworld's AI opponent uses a unique combination of intelligent agents, each specializing in a certain aspect of gameplay (attack, defense, resources, low level tactics, high level coordination) working together to achieve the goal of beating the human player without cheating.
Graphics Engine
The Homeworld graphics engine is a fully-featured rendering engine with compatible with OpenGL and Direct3D APIs.
LOD system to handle widely variable on-screen polygon loads.
Up to 1600x1200 resolutions at 8, 16, 24 and 32 BPP depths.
The HW graphics engine is also compatible with the latest graphics accelerators and also features an in-house 3d-software engine. It has a system for specifying configuration-specific workarounds for features that are unsupported or slow on a particular video card/API configuration.
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