Milestones - PDF Format






2004 | 2003 | 2002 | 2001 | 2000 | 1999 | 1998 | 1997 | 1996
November, 2004
Version 1.0 of the Warhammer 40,000 : Dawn of War Tools are released to the modding community.

October, 2004
Relic surpasses 100 employees at studio

September, 2004
Warhammer 40,000 : Dawn of War is released.

April, 2004
THQ, Inc. acquires Relic Entertainment.

December 10th, 2003
THQ and Relic Entertainment Announce Warhammer 40,000: Dawn of War

September 16th, 2003
Homeworld 2, ships to retail outlets across North America.

August 25th, 2003
Homeworld 2, the sequel to the critically acclaimed Homeworld, goes gold!

June 20th, 2003
Impossible Creatures: Insection invasion a free add-on to Impossible Creatures is released.

April 29th, 2003
THQ and Relic Entertainment enter a multi-property publishing agreement.

January 7th, 2003
Impossible Creatures ships to retail outlets across North America.

December 18th, 2002
Impossible Creatures goes gold.

November 8th, 2002
The Relic Developer Network (RDN) launches. Version 1.0 of the RDN IC Tools are also released to the modding community at this time.

November 6th-8th, 2002
Relic hosts the Impossible Creatures University (ICU). Relic and Microsoft invited some key modders in the Homeworld, Starcraft, and other RTS modding communities to take a first look at the IC modding tools and documentation.

October, 2002
HOMEWORLD2 is featured as one of the most anticipated games of 2003 in PCGamer’s October Issue.

May, 2002
Relic celebrates its 5th Anniversary.

November 2001
Sigma: The Adventures of Rex Chance, is renamed to "Impossible Creatures".

November 2001
Relic launches it's new website at relic.com.

September 2001
Production on Relic's next title begins.

July 2001
Sigma nominated for the 5th annual Game Critics Awards at 2001 E3 in the "Best Original Game" category.

April 25, 2001
Relic announces first information about its new title: Sigma: The Adventures of Rex Chance [Now Impossible Creatures]; published by Microsoft and set for a U.S. release in Fall 2001.

September 1, 2000
Homeworld: Cataclysm released.

September 2000
Homeworld sales hit 500,000 worldwide.

February 14, 2000
Relic Entertainment and Sierra Studios announce Homeworld: Cataclysm will be developed by Vancouver-based Barking Dog Studios as the next evolution of the Homeworld universe.

February 7, 2000
Homeworld is granted the most coveted award in the gaming industry - PC Gamer's "Game of the Year" for 1999. Quote: "So rarely does a computer game take such great strides to forward innovation while maintaining stellar standards of playability... Congratulations to Relic Entertainment and Sierra Studios for resetting the bar for others to follow."

January 25, 2000
CNET GameCenter and Computer Gaming World name Homeworld as "Strategy Game of the Year."

January 2000
The Wargamer awards Homeworld with an "Award for Excellence," signifying it as one of the year's best in the strategy genre.

December 17, 1999
Gamespy.com awards Homeworld the "Outstanding Sound Award."

December 1, 1999
Development of Sigma [Now Impossible Creatures] begins.

December 1999
PC Gamer names Homeworld "Game of the Month."

November 24, 1999
USA Today Games Zone recommends Homeworld as "Top Game of the Year."

Q3 1999
Homeworld hits 250,000 sales worldwide.

September 16, 1999
Homeworld goes 'Gold' and is slated to hit store shelves by September 28.

August 16, 1999
Kushan Collective wins the Won.Net Homeworld Fan Site Contest.

Spring 1999
Homeworld is featured on cover of InterAction magazine as "Homeworld: No Hype, All Game... The Next Dimension in Space Combat."

May 1999
Homeworld wows crowds at E3, winning a "Best Strategy Game of the Year" award.

April 15, 1999
Homeworld .org, the largest Homeworld related site on the Net becomes Relicnews.com, the focal point of the Relic community.

March 1999
Homeworld featured as cover story on PC Games magazine.

July 1998
Curtis Terry leaves nine years and roles in Finance, Strategic Planning, Pricing, and Service Systems at FedEx to join Relic as CFO.

May 1998
Homeworld receives the "Most Promising New Game of the Show" award at the '98 E3 Expo.

March 1998
Ron Moravek brings extensive organizational experience at IBM and FedEx Canada to Relic as COO.

April 1998
Relic moves to new 12,000 sq.ft. world class facility in Vancouver's historic Yaletown District.

April 1998
Scott Lynch, VP at Sierra Studios, is introduced to Homeworld and agrees to bankroll its development as the game publisher.

May 1997
First employee, Erin Daly, is hired.

May 1997
Relic Entertainment is founded by CEO Alex Garden and Luke Moloney in a modest 1600 sq.ft. office upstairs from a popular Vancouver nightclub. Alex's credit card is used to finance the start-up. Question of the day is: "What if you were watching a battle from the outside? If your focal point, say a single fighter, were surrounded by a sphere and you could rotate your point of view around that sphere and shrink or enlarge the sphere to zoom in and out?" And thus... Homeworld is born!

November 1996
Alex joins Electronic Arts and starts fantasizing about making convincing 3-D worlds in a flat 2-D monitor.



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